Friday Facts #301 - Crash site: First state

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 424
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #301 - Crash site: First state

Post by FactorioBot »

User avatar
raiguard
Factorio Staff
Factorio Staff
Posts: 579
Joined: Wed Dec 13, 2017 8:29 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by raiguard »

Woah, those spaceship graphics look amazing! It goes to show that the graphics / VFX department is very competent when you can say "that looks like part of this game, but it looks completely different from everything else!"

Also, Assembly Machine redesign hype!
Don't forget, you're here forever.
User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 742
Joined: Sun Jan 12, 2014 3:54 am
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by SuperSandro2000 »

So the Reddit is official now?
Pinga
Inserter
Inserter
Posts: 42
Joined: Fri Oct 27, 2017 3:59 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Pinga »

The numbers, what do they mean?
Kyoro
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Sep 26, 2014 4:52 am
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Kyoro »

Pinga wrote: ↑Fri Jun 28, 2019 4:27 pm The numbers, what do they mean?
Maybe something 'bout the launch date of the new campaign, and maybe it's justo some random number :p
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by steinio »

Kyoro wrote: ↑Fri Jun 28, 2019 4:29 pm
Pinga wrote: ↑Fri Jun 28, 2019 4:27 pm The numbers, what do they mean?
Maybe something 'bout the launch date of the new campaign, and maybe it's justo some random number :p
You should worry where the other 77 chests are.
Image

Transport Belt Repair Man

View unread Posts
flanigomik
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jun 28, 2019 4:26 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by flanigomik »

It would be really nice to see crash sites possibly sprinkled around worlds with chests for loot and structures that you could either destroy for salvage or use in place and build around. It would add a whole new level of depth and decision making to exploration!
yblondinca
Inserter
Inserter
Posts: 21
Joined: Fri Jun 09, 2017 11:35 am
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by yblondinca »

Pinga wrote: ↑Fri Jun 28, 2019 4:27 pm The numbers, what do they mean?
Does this have to do with the game development? (took 79 tries to get it right?)

Maybe it has to do with the backstory where there are countless other Factorio technicians that went splat when they hit the planet?

The masses need an answer!
User avatar
Kostriktor
Inserter
Inserter
Posts: 41
Joined: Sun Aug 21, 2016 12:58 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Kostriktor »

so great that you guys always fix things !
by far the best game-devs world.
User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5207
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by eradicator »

FFF wrote:The design is more based in the (yet unshown) redesign of the assembling machines
I've already booked my tickets for the hype train. I'm ready.
FFF wrote:You don’t really want to know the meaning of the numbers.
Aha. I sense reverse psychology. Tell us already!

Best guess: The numbers are the amount of sprites for the new assembling machine :p!

On first glance of the first picture i assumed the "thing with the window" would be the cockpit and not the lab. Albeit why would a cockpit have copper coils... the yellow color has a nice "this is a construction (space-)vechicle" vibe though.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: ζ—₯本θͺž, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by bNarFProfCrazy »

Nice preview. This somehow reminds of the C&C3 Tiberium Sun campaign where you can find and defend a crash site as well. I really loved it.

Since you improved the performance again, lets just try to add some more mods to the mix^^.

As for the container number:
* Did you (@factorio) google the number?

* Today is the 179 day of the year (mhh, almost...)
* You could try leet speech and try to read a date from that, but lets call it a stretch at best
* If you just read it as a date then we will be happy soon.
* Or read the number on the other container :D
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by steinio »

Thanks god no container number 069.
Image

Transport Belt Repair Man

View unread Posts
Amarula
Filter Inserter
Filter Inserter
Posts: 546
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Amarula »

Pinga wrote: ↑Fri Jun 28, 2019 4:27 pm The numbers, what do they mean?
You are number six! Who is number one?
My own personal Factorio super-power - running out of power.
User avatar
Brathahn
Fast Inserter
Fast Inserter
Posts: 132
Joined: Sat Aug 02, 2014 1:50 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Brathahn »

Amarula wrote: ↑Fri Jun 28, 2019 5:52 pm Who is number one?
obviously:
Image
User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Mooncat »

The design is more based in the (yet unshown) redesign of the assembling machines
Now you have mentioned assembling machines. I really really really hope that you can add the ability to turn assembling machines on/off via circuit network.
We can turn off miners now, why not assembling machines? Also furnace?
I don't really like using the power switch because of the flashing icon.

Maybe also the ability to read contents? :mrgreen:
User avatar
Unknow0059
Fast Inserter
Fast Inserter
Posts: 101
Joined: Tue Aug 08, 2017 7:37 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Unknow0059 »

Excited to see the new assembler designs.
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by bobingabout »

Rseding. Master of bug fixes and optimisations.


Also, the best thing about you designing new assembling machine graphics is...

I can use the old ones for something else (or keep using them for the something else) resulting in a more unique distinction between the assembling machine, and bob's thing that currently uses assembling machine graphics.


as an example, I just added 3 new entity chains to my mods. 1 of them using a mix of the old steel furnace and the old steam engine graphics... and the others using a combination of the heat pipes from nuclear reactor, and the old steel furnace.
That old steel furnace looks like crap.
Last edited by bobingabout on Fri Jun 28, 2019 7:37 pm, edited 1 time in total.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
User avatar
Philip017
Filter Inserter
Filter Inserter
Posts: 360
Joined: Thu Sep 01, 2016 11:21 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Philip017 »

rseding i love that you love to fix bugs, and im sure alot of folks here appreciate it as well, keep up the good work!

the new animations look interesting, i cant wait to see them in the game.
ske
Filter Inserter
Filter Inserter
Posts: 412
Joined: Sat Oct 17, 2015 8:00 am
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by ske »

Nice to read that you are making a game now.
Captain_Rage
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jun 28, 2019 11:25 pm
Contact:

Re: Friday Facts #301 - Crash site: First state

Post by Captain_Rage »

designs of the 60’s/70’s pulp Sci-Fi
The yellow shipwreck and the generator, and its sparkles, look amazing.
Post Reply

Return to β€œNews”