![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Imagine something like this.
![Image](https://forums.factorio.com/images/ext/2eb15fd60d4e9a373d2071756e777248.png)
I don't think that a Spidertron would fit well into Factorio.
THIS.
Seeing as just recoloring existing graphics is a hot thing in many mods, maybe in the service of saving VRAM it might be useful for the game to be able to take a 1bit mask and color a sprite using the mask + rgba information from lua.eradicator wrote: ↑Fri Nov 16, 2018 9:19 pm@V453000:
Btw, would it be possible to include built-in support for tinting (i.e. have the arrows on a seperate layer)? So that mods can easily make new colors of belts without having to copy the whole sprite sheet and manually edit it in $paint. Would also save some VRAM if not every mod had it's own full copy of the sheet.
Yes! I couldn't have put it better myself.Drury wrote: ↑Fri Nov 16, 2018 8:41 pmyeah but
do it anyway
I use a unconnected station in Base its name is #FULLSTOPkovarex wrote: ↑Fri Nov 16, 2018 7:41 pmYes, it is still part of the plan.Tekky wrote: ↑Fri Nov 16, 2018 4:24 pmWill the temporary train stop (i.e. train hijacking) feature mentioned in Factorio Friday Facts #212 be available in 0.17 or 0.18?
I agree.