Friday Facts #232 - PAX, Bugs, Graphs

Regular reports on Factorio development.
User avatar
DeathMers
Inserter
Inserter
Posts: 39
Joined: Sun Sep 18, 2016 1:30 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by DeathMers »

Yes
Claudius1729
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Mon Apr 03, 2017 5:47 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Claudius1729 »

It's great that Factorio is getting some international love.

Could we get native support for all keyboard layouts? Like AZERTY, DVORAK, etc. Many game have it nowaydays by default.

Unless it happened at some point and I didn't notice it.
Supercheese
Filter Inserter
Filter Inserter
Posts: 841
Joined: Mon Sep 14, 2015 7:40 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Supercheese »

PAX East, ah, I can't make that, bummer.

Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle! ;)
User avatar
thecatlover1996
Long Handed Inserter
Long Handed Inserter
Posts: 59
Joined: Sun Sep 18, 2016 12:50 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by thecatlover1996 »

FFF-232 wrote: a new technology GUI that among other small things, has a queue.
YEEESSSSSS 8-)
User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 554
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Jon8RFC »

Supercheese wrote:PAX East, ah, I can't make that, bummer.

Maybe also do PAX West when the time comes? I could definitely take a trip to Seattle! ;)
Yeah, I've been wondering if I'd see them at Austin's enormous, annual SXSW, but that hasn't happened...yet!
Image
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Ghoulish »

I'm surprised and frankly a little saddened that you didn't write a program to automise the design of the PAX booth!

Anyhoo, good luck with PAX, I know it'll be a great success - how could it not be with your product? Make sure to take and share lots of pictures for those who live too far away to attend (hint - booth girls! Ahem).

Also, updating the Factorio Development Explained in gifs thread - would be most welcome, it always gave me a good chuckle and it's high time it was updated! I won't accept any silly excuses like we're too busy fixing bugs!
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
User avatar
MeduSalem
Smart Inserter
Smart Inserter
Posts: 1686
Joined: Sun Jun 08, 2014 8:13 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by MeduSalem »

FFF-232 wrote:a new technology GUI that among other small things, has a queue.
Nice.

I hope it also gets an auto-queue function for infinite research. Because that is the most annoying thing of them all.

... also don't forget a "pause research" button. It would be nice to have that as well. Then I don't have to run through half my factory to hit a powerswitch.

Oh... and by the way... Tell Twinsen he should add a circuit network signal output to labs to determine if a lab is researching or not.
bman212121
Fast Inserter
Fast Inserter
Posts: 145
Joined: Mon Apr 18, 2016 8:08 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by bman212121 »

There's a mod out there already called auto-research that is almost perfect. If 99% of that was reused for the base game it would be awesome!

https://mods.factorio.com/mods/canidae/auto-research

Also, it would be super useful if the search function of the tech tree was a lot more noticeable. It wasn't until I used the auto-research mod that I wished there was a search in vanilla, then someone pointed out there is. That little button is so small I managed to play 500 hours without ever seeing it.
User avatar
Sauerkraut
Inserter
Inserter
Posts: 42
Joined: Fri Jul 17, 2015 3:37 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Sauerkraut »

Wow, that graph is really weird...
Skeletpiece
Long Handed Inserter
Long Handed Inserter
Posts: 82
Joined: Sat Jul 08, 2017 6:26 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Skeletpiece »

:o :o :o :o
User avatar
ThaPear
Fast Inserter
Fast Inserter
Posts: 226
Joined: Fri May 30, 2014 8:05 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by ThaPear »

Impressive decline in crashes.
Doomquill
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Apr 16, 2016 7:03 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Doomquill »

Really really stoked at the idea of a native Research Queue. Yay!
Twinsen
Factorio Staff
Factorio Staff
Posts: 1351
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Twinsen »

Ghoulish wrote:Also, updating the Factorio Development Explained in gifs thread - would be most welcome, it always gave me a good chuckle and it's high time it was updated! I won't accept any silly excuses like we're too busy fixing bugs!
There you go. Now with audio.
eViLegion
Burner Inserter
Burner Inserter
Posts: 13
Joined: Wed Mar 01, 2017 8:35 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by eViLegion »

I love how your booth has dedicated joint rolling zones. It's the only way to play.
ThePatchedFool
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Mar 03, 2018 3:10 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by ThePatchedFool »

I'm coming from Australia to PAX East. Super keen to see you guys there.

Any chance you'll be selling merch?
vtx
Fast Inserter
Fast Inserter
Posts: 150
Joined: Tue Jun 28, 2016 9:48 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by vtx »

There is a bug in the isometric image of your booth space :D . 4 items are missing !!
Engimage
Smart Inserter
Smart Inserter
Posts: 1069
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Engimage »

You should definitely include an inserter into your booth which will pick up visitors and put them in front of a computer to test the game, and then out when their time expires :)
ske
Filter Inserter
Filter Inserter
Posts: 412
Joined: Sat Oct 17, 2015 8:00 am
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by ske »

can't think of anything to write about
There is one topic that I'd like to hear about.
Jorn86
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Sun May 01, 2016 7:08 pm
Contact:

Re: Friday Facts #232 - PAX, Bugs, Graphs

Post by Jorn86 »

Just curious, is the toolbar update from FFF #191 still on the radar? Because that sounded (and still does) like a great improvement.
Post Reply

Return to “News”