You DONT HAVE TO and probably most people SHOULD NOT BOTHER to use them anyway.corndog16 wrote:I think the most compelling argument for leaving logistics bots as they are, is this: "you don't have to use them in your play through" Which is true.
However, gamers have also demonstrated a common inability to resist the use of a dominant strategy even when it is not required. And even if it makes the game less fun. (Don't believe me? lets talk about micro-transactions in other games)
Having a dominant strategy is generally bad for game balance and logistics bots are a dominant strategy. No question.
I think the devs have to decide if logistics bots are true to the nature of the game they want to be the creators of?
And is the presence of a dominant strategy helping or hindering the intended core experience?
"I'm a player of the game, and I like feature XYZ" isn't sufficient justification for keeping a feature that is unbalanced, broken, or not true to the core experience of the game.
Lets be honest, the majority of people playing this game are not at a stage where bots are really needed. I hop between my saves, but in my most advanced base i have just launched rocket #200 only using belts with the exception of train fuel, builder trains providing and personal logistics and i havent even used up the 4th huge patch of iron in my train world. And it works just fine. If I need to access another patch, i´d just call artillery to a biter occupied perimeter and push out a little. Noe thats what i call OP.
I guess most of us have just tried to copy "that cool base I have seen on youtube", copied a few BPs from the net, but dont realy understand why.
Yes, i have watched/read alot about high efficent endgame, but im far away from crunching numbers on my own spreadsheets, i dont have a specific goal yet anyway. Like i said here before, i failed at just stamping down a bot based array and running it efficently, I simply dont understand it enough, resources and space are practicly infinite and my UPS is still at 60 unless at the moment of stamping huge BPs and construction bots start to figure it out.
I think with the PC performance increase it would be possible without bots for those "cool bases on Youtube", but with the compression issues that were implemented with it, bots shouldnt be touched at all.
People who spent hundrets of hours designing the base layout (as stated by others, its not just the mini factories any more, cos once you have perfected them for you, its just copy&pase), they deserve the so called OPness.
I think whoever came up with this FFF didnt think about all the train designing that went into it as well, which limits throughput even more than belts. I think people could work around a bot nerf alot more easier than if they´d need to rethink all of their trains.
So whats next? Nerf trains?
I DONT think bots are the master of all, and even tho my aim is probably leaning towards a world where trains even dominate short distance transport, just for the fun of designing it, I´d say leave bots alone!
They are not so OP as alot of people think, only newbies push for them and then realize they cant help them them before infinite research#20 or so. there is also a point were they are worsening your base by sucking power til it crashes, as i can still recall one of my earlier saves.
And i have to relive that stage, recently introducing a friend to this awesome game.
And if they were talking about nerfing personal logistics and not being able to support builder trains, or building, for example, solar arrays, im the hell out of here.
Just imagine your personal logisics. I run with requesing hundrets of belts and tracks. Now think of it, with limited flight speed, limited cargo capacity and a "Mall" thats not right next to your taxi station. You might as well just pick it up yourself.
Just NO!