Friday Facts #217 - Just another Friday Facts
Re: Friday Facts #217 - Just another Friday Facts
Now that's good news !
I've been hoping that ressource rebalance, so that, as you say it in the FFF, every new patch found has good chances to prove itself useful.
Yay \o/
I've been hoping that ressource rebalance, so that, as you say it in the FFF, every new patch found has good chances to prove itself useful.
Yay \o/
Koub - Please consider English is not my native language.
Re: Friday Facts #217 - Just another Friday Facts
Yay!Making sure the starting area is not covered by trees.
Re: Friday Facts #217 - Just another Friday Facts
Nice.
Counter-suggestion: remove the resource "pecking order" entirely and just assign each resource patch a random weight. What patch swallows up other patch would depend on their relative weights and distance from the patch center tile. This will result in greater variability (iron won't always override copper or vice versa) and more natural borders between overlapping patches.
Counter-suggestion: remove the resource "pecking order" entirely and just assign each resource patch a random weight. What patch swallows up other patch would depend on their relative weights and distance from the patch center tile. This will result in greater variability (iron won't always override copper or vice versa) and more natural borders between overlapping patches.
Re: Friday Facts #217 - Just another Friday Facts
Yay for resource spacing. Railword preset right now feels like it's nothing special - resources are way too close and playing with the resource settings does not help much
Re: Friday Facts #217 - Just another Friday Facts
Wow, this is, like, 8 hours earlier than usual .
Anyway, that all sounds really cool - there was some recent discussion of trees in the starting area, so that'll be cool, as well as two-person vehicles. (and optimization, as always). I really appreciate how much you listen to the community. Also, I second all the posts above.
Anyway, that all sounds really cool - there was some recent discussion of trees in the starting area, so that'll be cool, as well as two-person vehicles. (and optimization, as always). I really appreciate how much you listen to the community. Also, I second all the posts above.
There are 10 types of people: those who get this joke and those who don't.
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Re: Friday Facts #217 - Just another Friday Facts
Fuck yes.Passenger seat for vehicles
Re: Friday Facts #217 - Just another Friday Facts
"Expensive Recipe Mode" should just be "Expert Mode" and hopefully be more than just more expensive recipes... I mean look at Terraria's Expert Mode.
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Re: Friday Facts #217 - Just another Friday Facts
I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement.FFF wrote:Making sure the starting area is not covered by trees.
Re: Friday Facts #217 - Just another Friday Facts
Hmm, let me try that outIronCartographer wrote:I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement.FFF wrote:Making sure the starting area is not covered by trees.
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Re: Friday Facts #217 - Just another Friday Facts
What are the controls like on the tank? Can the driver control the wheels while the passenger controls the cannon? That would be super cool!
Re: Friday Facts #217 - Just another Friday Facts
What ever happened to the idea that the player "crash landed" on the planet? A crash landing presents many opportunities to tweak the spawn in creative ways. For example the crash site represents a chance to blow open a clearing and the wreckage can be its own initial source of resources.Starting area not covered by trees
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Re: Friday Facts #217 - Just another Friday Facts
What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?
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Re: Friday Facts #217 - Just another Friday Facts
I think AAI Industries adds a crash landing start you might want to check outKlonan wrote:Hmm, let me try that outIronCartographer wrote:I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement.FFF wrote:Making sure the starting area is not covered by trees.
Re: Friday Facts #217 - Just another Friday Facts
but aren't there four print functions? game, player, force, surface- Added optional color field as a second parameter to the 3 print functions.
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Re: Friday Facts #217 - Just another Friday Facts
Maybe a separate biome type for a starting area? Like burned region after crash? This could potentially solve small island spawn, and explain why bitters are not present at the start location.IronCartographer wrote:I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement.FFF wrote:Making sure the starting area is not covered by trees.
Re: Friday Facts #217 - Just another Friday Facts
Caution advised! The cost of regular production is VERY different from the cost of a fully loaded Prod3 base. Copper consumption in particular gets a 5-fold stacking 1.4x bonus (wire, green circuit, red circuit, blue circuit, RC unit) while steel and iron are usually consumed without as much prod3 boost.Recipe rebalance
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Re: Friday Facts #217 - Just another Friday Facts
Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible.
Making sure the starting area is not covered by trees.
Making sure the starting area is not covered by trees.
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Re: Friday Facts #217 - Just another Friday Facts
Can I suggest a thing to do with trens?
It would be cool if one was able to tell trains to arrive at station A, get some data from local circuit network, then go to station B, disengage full cargo wagons, go to C, engage the empty ones, and go away.
It would be cool if one was able to tell trains to arrive at station A, get some data from local circuit network, then go to station B, disengage full cargo wagons, go to C, engage the empty ones, and go away.
Re: Friday Facts #217 - Just another Friday Facts
I whole-heartedly support an option for mixed resources! I find it extremely fun to have to sort resources correctly and route them.kane.nexus wrote:What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?