Without wanting to sound patronizing...do you really consider that so difficult to understand that you feel that reading the wiki is the only way to get to this info? When nuclear was first introduced i just built one and had my fun figuiring out how it works by looking at it. The temperatures and adjacency bonusses are clearly shown in the tooltips, and you don't really need to know the numerical value for the burn time per cell, just that it always burns even if the energy ist lost, which can be - again - figured out by observation, and isn't actually required to run the reactor, just to save (a lot of) fuel.meganothing wrote:The problem with nuclear power at the moment is just that the rules of its complex behaviour (the 200 seconds run, the 500 and 1000 degree limits...) is not described in game but has to be read from the wiki, but that will be surely corrected in time.
Admittedly i read almost every FFF and have spent my fair share of time playing the game, so my judegement here is certainly not unbiased. But i'm still having a hard time to believe that the nuclear mechanic is too difficult to figure out on your own.
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The ability to meaningfully interact with blueprints before you have bots is indeed something long overdue. Even you had to manually click onto each of the buildings manually to build them. Currently the only thing you can do is destroy the ghosts :/Demongornot wrote: Could we have a key combination that make it so, when placing a blueprint, everything in our construction range which is in our inventory is placed ?