Friday Facts #199 - The story of tile transitions

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Re: Friday Facts #199 - The story of tile transitions

Postby ihumangetmeoutofhere » Sun Jul 16, 2017 1:58 pm

Devs,
Often in past updates you have adapted things from mods into game, and for this particular issue, the mod Water Fix may have the answers. I've been using it for a while and IMHO it looks much better than the suggested fix for water in the FFF. It also allows concrete to be placed right up to the shore's edge. I admit, I don't actually know how a lot of this works, but possibly you may be able to integrate that mod in the update? I know its been suggested by other people also.
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Re: Friday Facts #199 - The story of tile transitions

Postby bobingabout » Mon Jul 17, 2017 7:49 am

Instead of having the file transition "Inside the grass tile" or "Inside the water tile", why not draw something right on the boarder overlapping the two? That way, both the water tile and the grass tile both look "About 32 pixels wide".
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Re: Friday Facts #199 - The story of tile transitions

Postby drozh » Mon Jul 17, 2017 9:11 am

bobingabout wrote:Instead of having the file transition "Inside the grass tile" or "Inside the water tile", why not draw something right on the boarder overlapping the two? That way, both the water tile and the grass tile both look "About 32 pixels wide".

Agree!
This way, both would be possible,
- the old tile :
Image

- and the new tile
Image
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Re: Friday Facts #199 - The story of tile transitions

Postby PacifyerGrey » Mon Jul 17, 2017 9:35 am

bobingabout wrote:Instead of having the file transition "Inside the grass tile" or "Inside the water tile", why not draw something right on the boarder overlapping the two? That way, both the water tile and the grass tile both look "About 32 pixels wide".

I do understand that adding another layer is too complex and will require complete rework.
So I will throw an idea a bit similar to this one
Make transition from grass to water through sand beach. In this case you can change both tiles - grass and water - to have small transition from sand.
This gives you several opportunities:
1. Sand beach line will be in desired position between ground and water tiles visually separating them in connection line
2. You can have a single set of such tiles for water and can have unique tiles for different ground biomes transitioning to water - all will be compatible
3. You are not really limited by a thin border to draw such transition - you can add surf etc on water tiles and whatever you wish on ground
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Re: Friday Facts #199 - The story of tile transitions

Postby Julissa Doe » Mon Jul 17, 2017 6:30 pm

PacifyerGrey wrote:
bobingabout wrote:Instead of having the file transition "Inside the grass tile" or "Inside the water tile", why not draw something right on the boarder overlapping the two? That way, both the water tile and the grass tile both look "About 32 pixels wide".

I do understand that adding another layer is too complex and will require complete rework.
So I will throw an idea a bit similar to this one
Make transition from grass to water through sand beach. In this case you can change both tiles - grass and water - to have small transition from sand.
This gives you several opportunities:
1. Sand beach line will be in desired position between ground and water tiles visually separating them in connection line
2. You can have a single set of such tiles for water and can have unique tiles for different ground biomes transitioning to water - all will be compatible
3. You are not really limited by a thin border to draw such transition - you can add surf etc on water tiles and whatever you wish on ground


This.

The problem now is deciding where the transition will begin, on the grass tile or the water tile. Having a buffer zone between the two solves a lot of texture issues.

But then, what would be in the old tile:
Image

will show up as two-tile thick grass. One tile thick grass would look better now.
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Re: Friday Facts #199 - The story of tile transitions

Postby RobertTerwilliger » Thu Jul 20, 2017 12:11 pm

I reckon someone have suggested this before, but wouldn't it be simplier to draw L-W transition on edge of tiles? Then it'll need just few transition sprites for each edge (top, right, bottom, left) (few - just for variability) and 8 corners (4 inner and 4 outer) (I believe 1 corner sprite is enough for one corner, no need to make multiple, as they're quite sparce).
Just make sure water pixels are tiny bit further than the land edge (to avoid structures partialy floatong on water), and last pixel goes no further than half a tile in both durections, to make 1-wide land AND water look correct.
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