Friday Facts #33
Friday Facts #33
The Friday Facts are up at : http://www.factorio.com/blog/post/fff-33 This is the end of a very busy week. Time to go to bed
Re: Friday Facts #33
Great update, I'm eager to see what the future has for us
Last edited by Gammro on Sat May 10, 2014 12:47 am, edited 1 time in total.
Ignore this
Re: Friday Facts #33
um...sorry to disturb anyone's rest but... I see
www.factorio.com wrote:Congratulations!
Your Docker Container is now running in Elastic Beanstalk on your own dedicated environment in the AWS Cloud.
Re: Friday Facts #33
Try refreshing a few times, it probably accidentally hit a bad load balancing thinger or... no that's the limit of my knowledge on the subject sorry
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Re: Friday Facts #33
I noticed it in the trailer, and this is my one complaint: Copper bars just look dull when they're exactly the same as Iron. Please change them back, or to a new, unique model.
Re: Friday Facts #33
You might want to think about putting up one or two high resolution screenshots to show off some things in greater detail. Personally I love scrolling through a large screenshot in games like OTTD and RCT. Also either my eyes are too tired or it's just the zoom level, but did you make sure to use lossless image compression?
Re: Friday Facts #33
Aren't sprites 2D? Why do you need a 3D artist?
Also wanted to say that 20€ seems like a good price for the finished product. Especially if you add stuff like fighting cyborgs, or tanks, or mechs XD If you save that for Factorio 2, I'll buy it. I'll pre-order it. Hell, I want it NOW! XD
Also wanted to say that 20€ seems like a good price for the finished product. Especially if you add stuff like fighting cyborgs, or tanks, or mechs XD If you save that for Factorio 2, I'll buy it. I'll pre-order it. Hell, I want it NOW! XD
Re: Friday Facts #33
They model everything in 3D and then export it as 2D sprites, for better animation I think...I've never done anything in 3D so I'm not sure about the exact difference/gainFrancisco wrote:Aren't sprites 2D? Why do you need a 3D artist?
off topic: yay, I can read the facts now the new skin is rather nice, thought it'll take a bit of getting used to
Re: Friday Facts #33
Wow, pretty awesome news overall !
I don't know about waiting and get a full release on Steam that would sell "comme des ptits pains" for sure because at that time people would know it is a solid product and there will be some good reviews/first impressions already, but an early access may get you some early income to help the development of the game while maybe reducing the hype for full the release.
Can't wait for paysafecard, thanks a ton guys, awesome job on everything you rocks !
I don't know about waiting and get a full release on Steam that would sell "comme des ptits pains" for sure because at that time people would know it is a solid product and there will be some good reviews/first impressions already, but an early access may get you some early income to help the development of the game while maybe reducing the hype for full the release.
Can't wait for paysafecard, thanks a ton guys, awesome job on everything you rocks !
Re: Friday Facts #33
I noticed greenlight getting mentioned a lot recently in regards to steam but personally with a proven title to your names I would just submit to steam as normal. I doubt there will be any issue getting Factorio straight through without having to mess around.
Re: Friday Facts #33
Just a friendly point that Maric found, the blog post says esper.irc.net when it should be irc.esper.net...
Re: Friday Facts #33
Thanks for the catch, it is fixed now.FreeER wrote:Just a friendly point that Maric found, the blog post says esper.irc.net when it should be irc.esper.net...
Re: Friday Facts #33
if we already bought the game, when it is released to steam we will still have it, doesn't we? or we will have to buy it again?
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Re: Friday Facts #33
The game has improved leaps and bounds since a year ago, I can't imagine what it will look like another year from now. This is gonna be a fun ride watching it evolve!
Re: Friday Facts #33
Well, timing is everything. If there's some sort of endgame content (maybe Albert can draw some stuff Homeworld style, remember that?) and a sandbox experience where people can tinker around freely, it might be a good idea to go as a final release. However, I hope this doesn't mean no more content would be added because, for now, as soon as you get to the top of the technology tree, the game becomes easily stale. So maybe some different mobs and more intricate combat is a good thing to wait for. I believe, however, that this is a decision that's intrinsically woven into where the game is going and what its final form will be.
Long story short: Homeworld-type drawings and music are with me to this day
Long story short: Homeworld-type drawings and music are with me to this day
Re: Friday Facts #33
Actually I do know of a group of 3D artists that might be worth approaching
http://facepunch.com/showthread.php?t=1391270
This is pretty much the main Team Fortress 2 hat factory. All these guys do is make hats, texture hats, and then Valve pays them for those hats (oh, and they poop out the occasional gun too). They're all young people and from what I know not too many of them actually have a job/life (except for the money they get from Valve, but AFAIK they don't really work on a contract). They're too perfect - except for the fact that a majority of them live in the US. And I'm not sure if any of them would be up for working on anything that isn't TF2.
Yeah and there are hats in DOTA 2... too.
http://facepunch.com/showthread.php?t=1263081
And this place
http://facepunch.com/forumdisplay.php?f=40
And thanks for picking out my screen for this FFF, much appreciated!
http://facepunch.com/showthread.php?t=1391270
This is pretty much the main Team Fortress 2 hat factory. All these guys do is make hats, texture hats, and then Valve pays them for those hats (oh, and they poop out the occasional gun too). They're all young people and from what I know not too many of them actually have a job/life (except for the money they get from Valve, but AFAIK they don't really work on a contract). They're too perfect - except for the fact that a majority of them live in the US. And I'm not sure if any of them would be up for working on anything that isn't TF2.
Yeah and there are hats in DOTA 2... too.
http://facepunch.com/showthread.php?t=1263081
And this place
http://facepunch.com/forumdisplay.php?f=40
And thanks for picking out my screen for this FFF, much appreciated!
Re: Friday Facts #33
If it's released on steam, we should get a steam key to enter then the game will be added without seconde bill to pay. I have done the same with 7DTD and i got it on steam now.Akrai wrote:if we already bought the game, when it is released to steam we will still have it, doesn't we? or we will have to buy it again?
Re: Friday Facts #33
http://www.factorio.com/preorder
In case we manage to get on the Steam in the future you will also get a steam key.
Re: Friday Facts #33
FreeER wrote:Just a friendly point that Maric found, the blog post says esper.irc.net when it should be irc.esper.net...
yay i helped. im a usefull member of society now
but tbh i cant wait for more awesome things to come^^ i might go to prague for vacation soon so maybe i will stalk you people in the carp in honey restaurant ;D
Re: Friday Facts #33
Really looking forward to a "throne room".
Sacrificing your personal inventory in order to place blueprints anywhere, to be built by your robots? No longer having to move from one side of the base to the other? Yes please! Any sort of RTS, select all the robots and tell them to move to the enemy base, attack, and retrieve artifacts for you is just garnish.
Sacrificing your personal inventory in order to place blueprints anywhere, to be built by your robots? No longer having to move from one side of the base to the other? Yes please! Any sort of RTS, select all the robots and tell them to move to the enemy base, attack, and retrieve artifacts for you is just garnish.