Seriously? The third picture isn't pleasant to look at at all....and it finally started to pleasant to look at.
But I never use nightvision anyway. Thermal vision would be nice though, spotting biters would be handy that way.
Seriously? The third picture isn't pleasant to look at at all....and it finally started to pleasant to look at.
This would be very, very nice. When i was updating my game, the game had to close and reopen about four or five times until everything was right...Masterfox wrote:The last paragraph somehow made my hopes go higher that we will not need to reboot the game every time a mod is added or updated.
This is my favorite version so far. Make unlit areas monochrome, have an additional research tier for a thermal overlay.MiloRK wrote:Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at a night vision concept:
Maybe you could upgrade your optics to get thermal vision:
Great Friday Facts, as always!
This is relay nice, maybe try to make it less then 100% greyscale in the dark?MiloRK wrote:Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at a night vision concept:
Great Friday Facts, as always!
I like this. Colours aren't obnoxious and biters are highlighted. I would actually use this.MiloRK wrote:Here's another test example. I reduced the greyscale to %80, and made the biters stand out a bit more:
Normal VisionNew Night Vision and ThermalIt works really well with some of the other mechanics, like rail signal color, fire, headlights, and so on. Not all the images I edited turned out very good though, so I decided not to share them
This.MiloRK wrote:Here's another test example. I reduced the greyscale to %80, and made the biters stand out a bit more:
Normal VisionNew Night Vision and ThermalIt works really well with some of the other mechanics, like rail signal color, fire, headlights, and so on. Not all the images I edited turned out very good though, so I decided not to share them
MiloRK wrote:Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at a night vision concept:
IMO This is by far the best rendition of what night vision should look like in FactorioMiloRK wrote: