ChurchOrganist wrote:Maybe the way forward here would be to link laser turret upgrades to biter evolution. At the moment it is possible to use fully upgraded lasers on medium biters.Limit turret creep as it is way too powerful now (especially with personal roboport) with a turret activation time. As it makes the expansion harder, the resource growth from the center should be higher.
If it was only possible to upgrade lasers at certain points in the evolution cycle, it would have the effect of restraining the amount of OPness without nerfing them completely as an offensive technique.
Introducing a delay would simply make biter clearance in late game even more tedious than it is now; and unless you clear entire land masses now, biters will attack trains, powerpoles, rail and even solar panels, which make transport of materials from outposts very difficult.
This, coupled with the relative weakness of vanilla walls against behemoth biters and spitters means you are spending more time managing biter attacks than you are building your factory once you are travelling more than a few tiles to transport resources.
Consequently those of us who favour widely spaced resources with heavy use of rail to transport them will be at a disadvantage at normal biter settings.
Perhaps you could even make laser turrets a purple science research requirement. After all, it is possible to use normal turrets with equal effectiveness in the early and mid game for turret creep, if you can work out how
Or link biter evolution to laser turret upgrades. If you kill x biter per minute, or x biters overall, they evolve a little faster from pollution because the threat from the player is greater. Or better yet, they increase their attack party size slightly and over time increase the number of simultaneous attacks from different sides etc.