Keep up the good work.
About the tutorial: you might want to check out what the devs form Rimworld did. The had a sort of adaptive learning tutorial system. I really liked it, cause I hate real tut's and still want to play
![Smile :-)](./images/smilies/icon_e_smile.gif)
Greets!
Automated warfare would be a huge boon for me. I've consistently been playing the turret creep method to date. Will we learn more about the artillery train soon?kovarex wrote:I forgot to mention that. This will be solved by the artillery train!MrGrim wrote:Indeed, if the intent is to nerf turret creeping then it would be helpful if something could be done to help alleviate the tedium of mid/late game land clearing. It would be difficult to do this while also maintaining the pressure that biter expansion and pollution mechanics provide which I personally think are quite enjoyable. I just wish there was an option when it comes time to seize more territory beyond the very manual and repetitive process there is now. The first 100 biter bases burned to the ground are fun.. the next 100 less so..Vizzy wrote:One suggestion I might make in regards to content would be some way to automate biter base killing. The mod Robot Army (viewtopic.php?t=23543) is a good example but I think the idea would really benefit from an official implementation because of the complexity of things like pathing.
Thanks for posting more excellent Friday Facts
Ohz wrote:I am playing Factorio since 2 years always with Marathon, and sometimes RSO mods. Those make the game very interesting, factory gigantics, well thought rail network essential, the coal/stone age more important and gun turrets impossible to be skipped. Each tier of the game you created, programmed, balanced and unbugged are hard to reach and make them very tasty. We already talked a lot about balancing ect, many topics about. I simply want to say:
TL;DR: Please make add more settings for starting new game:
- Ores: Normal/Rare/Very Rare Ores (= RSO-kind of rare)
- Balancing: Normal/Slow/Marathon gameplay.
- Difficulty: Normal/Hardcore/Nightmare Aliens.
- Challenges: Normal/No solar/No laser/No train (like impossible to craft or research, totally disapperead of the research tree and craft inventory)
- Ect...
Yes all of that Gameplay modifications can be made/added by mods, but from the vanilla, this sounds simply a gigantic lifespan of the game. I'm not talking about adding new content.
Thanks a lot. Have a nice day, and still thank you so so much for the stable 0.13, Factorio is to me one of the best game I ever played in my whole life.
Ohz.
"game that he would like to play but that is not available out there".
Simply prevent water spawning in the starting chunk of the map. Problem solved. IIRC the autoplace controls already facilitate this sort of thing?Mooncat wrote:Look forward to the MK2 artworks.![]()
Please add one:Finding 3 - the most needed changes
- better map gen so it guarantees every map is playable.
I know this has been discussed many many times, but this should really be fixed. I have seen people from different forums asking "how to play on this map?", showing pictures of their characters isolated by water.
This is not ideal. This has to be fixed before v1.0 is released.![]()
Possible solution: besides changing the algorithm for map gen, we can also give the player a slow personal lifeboat to start with. When the character moves to water, the lifeboat is used. (Like the engineers in Red Alert 3)
His base is made in 0.15, so we can't open it in 0.14.Mion wrote:Kovarex, please give us your final save! I think it will be very useful and helpful for growing our factorio-skill for many of us.
+1ManoftheSea wrote:Merging items with different health:
Please do not. Could you instead add a mechanic to allow pocket repairs? Maybe it's a module in the armor, maybe it's a research that just enables the capability, but rather than potentially losing items because of picking them up unfixed, allow them to be fixed while an item.
DOSorDIE wrote:I like the changes that will come ... but dont forget its a game about Automation.
So lets automate the WAR!!!
Where are the Artillery?
Woooot!!?!You build 10 requester chests → Tutorial that copy paste from assembler to requester chest does exactly what you need.