Friday Facts #144 - The gfx report

Regular reports on Factorio development.
Jonathan88
Fast Inserter
Fast Inserter
Posts: 180
Joined: Tue Jan 20, 2015 7:49 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Jonathan88 »

Great FFF guys!
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
FactoriOh No: when it's accidentally 2am, again
User avatar
FlyHigh
Long Handed Inserter
Long Handed Inserter
Posts: 55
Joined: Sun Jul 27, 2014 12:14 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by FlyHigh »

As far as terrain goes, may there could be a fix for the 'lack of features' that happens when you remove a floor. That is a bug, correct?
>>> Maxwell R. Black <<<

Image


* * *
User avatar
ShredGuy99
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon May 02, 2016 11:26 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by ShredGuy99 »

So much awesomeness going on in one place... The new trains designs look fantastic and it does my obsessive compulsive nature much good in seeing that the train cargo wagons will have a fixed number of inserters that can be placed per wagon... Whether that's a vertical or horizontal station. (That being said, I'm not sure I'll be able to live with both horizontal and vertical train stations on the same map... It seems so wrong!)

It looks like the max number of inserters per cargo wagon will be 6 per side - is that the case? I need to prepare my mind for Monday!

https://www.youtube.com/watch?v=h81Ojd3d2rY
Loewchen
Global Moderator
Global Moderator
Posts: 9172
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Loewchen »

Jonathan88 wrote:Great FFF guys!
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
I like this idea as well, in general I find the environment variety to be a bit lacking compared to the other features of the game. With the introduction of landfill in .13 water is not going to be a big obstacle any more. Having rivers and actual water mechanics that allow (and require) rerouteing and building bridges over them would add a lot to the game.

Being able to remove water by just throwing lots of stone in it is not something that challenges the player or something that he can improve later on.
Serge
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Jul 11, 2015 10:00 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Serge »

Jonathan88 wrote:Great FFF guys!
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
Good idea, and I want bridges for my trains! (maybe not terrain but still :))

Image

Edit: ah Loewchen beat me to it. Anyway, bridges!
User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Nic »

Maybe there is hope again for my idea back from 2014: viewtopic.php?f=6&t=6996&p=54681&hilit= ... ble#p54681
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by aklesey1 »

What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
Attachments
New object.png
New object.png (53.61 KiB) Viewed 7687 times
Nickname on ModPortal - Naron79
Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Zeblote »

Image

Anyone else noticed the new inserters have double wide arms?
Walsy
Burner Inserter
Burner Inserter
Posts: 14
Joined: Thu Jun 23, 2016 1:16 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Walsy »

When they say that everything is going to have a high-res image, what does that mean for the regular versions? Are they staying the same or going to be simpler definitions of the new high-res images?
Loewchen
Global Moderator
Global Moderator
Posts: 9172
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Loewchen »

aklesey1 wrote:What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
Just the cursor holding a stack of signals, its necessary to do so to see the new rail information graphics.
devoidfury
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Jun 01, 2016 10:05 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by devoidfury »

I'm very excited about the circuit network updates. I write a lot of javascript/python during the day, but after work it's all JIT factories and playing with light displays. Thanks!
Zero
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun May 29, 2016 9:37 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Zero »

This game would never come out if they didn't set a fixed release date. I've been worried its been dead for the past month until I checked here.
User avatar
MrGrim
Fast Inserter
Fast Inserter
Posts: 241
Joined: Sat Apr 09, 2016 7:58 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by MrGrim »

Zero wrote:This game would never come out if they didn't set a fixed release date. I've been worried its been dead for the past month until I checked here.
Thankfully not even close to dead! :D Even if it were, though.. 0.12.xx is already the greatest game of all time, and 0.13 is looking to be a huge improvement on that!
User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 345
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by GewaltSam »

Nobody gets as excited about a developers news like "more entities at some point" than the Factorio community :D
User avatar
lrb2_
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Jun 08, 2016 3:21 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by lrb2_ »

Zeblote wrote:Anyone else noticed the new inserters have double wide arms?
Are those the graphics for the stack rapid inserters? :idea: That must mean that all of the inserters, like the chests, might be smart! :) (It would be illogical to have two green-colored inserters.)

P.S. I don't remember seeing this change said in a FFF, but I might be mistaken. However, I the stack rapid inserters were previously purple, as shown in FFF 137.
User avatar
Kewlhotrod
Fast Inserter
Fast Inserter
Posts: 166
Joined: Thu Apr 23, 2015 5:20 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Kewlhotrod »

Thank you for the description on your perspective on the factorio design/making, will be interesting to see where it finally ends up as the teams vision sees it. ;)
User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Nic »

aklesey1 wrote:What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
It is a signal, which he is holding, so the signal-placing indicators are on next to the rail.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by Marconos »

Looking good, can't wait till Monday.

Hoping that someday they are able to improve the game performance more so I can't make an unplayable in such a short period of time.
User avatar
Earendel
Factorio Staff
Factorio Staff
Posts: 716
Joined: Sun Nov 23, 2014 11:57 am
Contact:

Re: Friday Facts #144 - The gfx report

Post by Earendel »

If you're going to be saving out all the graphics again anyway this would be a good time to move to a rectangular instead of square grid. I know it's more work than it sounds but worth it to respect the viewing angle and future proof against more object rotation problems.
davidmm18
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Aug 15, 2015 9:03 pm
Contact:

Re: Friday Facts #144 - The gfx report

Post by davidmm18 »

I'll admit I'm worried hearing about the new GUI, as I like how simple (minimalistic?) the current GUI is. The logistic items overview is really the only I can think of needs fixing in the current one. Hopefully we'll get to see a mock-up of the new one soon. Really looking forward to the HD sprites though.
Post Reply

Return to “News”