Friday Facts #142 - Playtesting

Regular reports on Factorio development.
aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by aklesey1 »

Mooncat wrote:While waiting for the coming Friday.... did anyone notice the shadow angle of the wall (or gate?) is different from the other objects? Most of the shadow is point to east, but the wall's is 45degree rotated. (Yes, I am bored. Friday please come early!)
I agree, we all cannot wait, ts was big work under 0.12 version, developers we swear it will be awesome :D
Nickname on ModPortal - Naron79
Islacrusez
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Jun 06, 2016 5:14 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by Islacrusez »

"I can't wait to eat this bagel!"
"Yes you can."
"Yeah, I guess you're right."
-asdfmovie
User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1525
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by binbinhfr »

My mods on the Factorio Mod Portal :geek:
User avatar
lrb2_
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Jun 08, 2016 3:21 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by lrb2_ »

Mooncat wrote:While waiting for the coming Friday.... did anyone notice the shadow angle of the wall (or gate?) is different from the other objects? Most of the shadow is point to east, but the wall's is 45degree rotated.
Yeah... Albeit unrealistic, I guess that allows you to see the shadow of a long, horizontal wall without its only shadow being at the right/east end.
Also, it's probably easier making the shadows to the east (for all but the wall) than to the southeast for the graphic designers, especially on complicated designs.
Alakhai
Burner Inserter
Burner Inserter
Posts: 12
Joined: Tue May 31, 2016 12:56 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by Alakhai »

Possible info from devs for tomorrows release? How does is looks? Thx :)
MiiNiPaa
Inserter
Inserter
Posts: 37
Joined: Fri Apr 08, 2016 10:11 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by MiiNiPaa »

Nah. I expect release to be June 30 at 23:59 UTC+2. Saves from dissapointment. Anything earlier is unexpected surprise.
fregate84
Fast Inserter
Fast Inserter
Posts: 235
Joined: Sun Jun 22, 2014 10:56 am
Contact:

Re: Friday Facts #142 - Playtesting

Post by fregate84 »

binbinhfr wrote:Friday ?
The 0.13 th ?
https://www.youtube.com/watch?v=2S8YFTcEDME
:shock:
there is no way it was for today. Dev continue to add string to translate on translation page. So it's not finish ! And no translation are finish, because they add lots of strings.
User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1525
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by binbinhfr »

fregate84 wrote:Dev continue to add string to translate on translation page.
Where is this page you are talking about ? All I saw is http://lua-api.factorio.com/0.13.0-preview/
My mods on the Factorio Mod Portal :geek:
DPFactorio
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Jun 16, 2016 3:42 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by DPFactorio »

Mhm, fancy new models :ugeek:
User avatar
binbinhfr
Smart Inserter
Smart Inserter
Posts: 1525
Joined: Sat Feb 27, 2016 7:37 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by binbinhfr »

Good ! I'll subscribe and add my little stone.
My mods on the Factorio Mod Portal :geek:
webkilla
Inserter
Inserter
Posts: 48
Joined: Sun May 11, 2014 4:17 pm
Contact:

Re: Friday Facts #142 - Playtesting

Post by webkilla »

what is the crane looking thing in the bottom right of the image on the blog post?
malecord
Fast Inserter
Fast Inserter
Posts: 169
Joined: Wed Mar 23, 2016 11:23 am
Contact:

Re: Friday Facts #142 - Playtesting

Post by malecord »

webkilla wrote:what is the crane looking thing in the bottom right of the image on the blog post?
Nu station. It's actually a semaphore.
Post Reply

Return to “News”