TheCity - Custom Scenario for 0.12.10

Place to share custom user maps, scenarios and campaigns.

Re: TheCity - Custom Scenario for 0.12.10

Postby amag1234 » Fri Oct 07, 2016 2:09 pm

Hey, so I really want to play this scenario - sounds fantastic, but I'm getting this error:

Data/Roaming/Factorio/temp/currently-playing/control.lua:2: module defines not found; no such file C:/Users/Aaron/AppData/Roaming/Factorio/temp/currently-playing/defines.lua no such file C:/Users/Aaron/AppData/Roaming/Factorio/temp/currently-playing/defines.lua no such file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/defines.lua

I'm on the latest experimental build (0.14.13). Is there any way to fix this or do I just have to choose between my mods and playing this?
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Re: TheCity - Custom Scenario for 0.12.10

Postby Adil » Fri Oct 07, 2016 4:35 pm

Here's quick update. Put it in the mods folder, start it from 'custom scenario' upper list.
I've only fixed glaring incompatibilities, and didn't touch the story script much, that one might be a little confusing however.
As an advice: don't waste too much time on building a base, it's an adventure map, not construction one.
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TheCityScenario_0.1.1.zip
(5.24 MiB) Downloaded 119 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
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Re: TheCity - Custom Scenario for 0.12.10

Postby flamewolf393 » Sat Nov 11, 2017 4:49 am

Doesnt work, I get the same no such file errors as the guy above.
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