Creative mode - Unlimited chests

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Klonan
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Creative mode - Unlimited chests

Post by Klonan »

This scenario generates some unlimited chests when you start the game,
Work with mods (tested with shadows mod pack)
The attachment creative_freeplay.zip is no longer available
Also when the player places any entities, they are not used up in the inventory
Still semi-WIP
Attachments
FactorioFloorTest.zip
(44.87 KiB) Downloaded 278 times
FactoryFloor8x8.zip
(52.17 KiB) Downloaded 222 times
creative_freeplay.zip
--Unzip into scenarios
(23.29 KiB) Downloaded 640 times
wowogiengen
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Re: Creative mode - Unlimited chests

Post by wowogiengen »

This mod doesnt work on the current steam version.
Says that a info.lua or so is missing
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Klonan
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Re: Creative mode - Unlimited chests

Post by Klonan »

wowogiengen wrote:This mod doesnt work on the current steam version.
Says that a info.lua or so is missing
It isn't a mod, its a scenario :)
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Orion_Demon
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Re: Creative mode - Unlimited chests

Post by Orion_Demon »

Is there a way so I can have the entities that I place come out of my inventory? I find that when I rebuild something or change something I always end up with more and more stacks of items I wont use
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Klonan
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Re: Creative mode - Unlimited chests

Post by Klonan »

Orion_Demon wrote:Is there a way so I can have the entities that I place come out of my inventory? I find that when I rebuild something or change something I always end up with more and more stacks of items I wont use
Sure,
Here is a new version of the scenario

If you want this to work in a current map,
Open your save .zip and extracty it,
replace the contorl.lua with the one in this file, and the rezip it
Attachments
creative_freeplay_2.zip
--Removed on built stuff
(23.51 KiB) Downloaded 359 times
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Orion_Demon
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Re: Creative mode - Unlimited chests

Post by Orion_Demon »

Awesome thanks man
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Mooncat
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Re: Creative mode - Unlimited chests

Post by Mooncat »

Very awesome scenario. After placing a Roboport and drop some Logistic Robots, it does what I really want to do (very similar): get an item by simply clicking on the item table GUI. :D

However, it seems to be incompatible to The Fat Controller mod. I am playing Factorio v0.12.33 with The Fat Controller v0.4.14.
An error is shown when I start the scenario:
Error while running the event handler:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:38:Error while running the event handler:
__TheFatController__/control.lua:75: attempt to concatenate field 'version' (a nil value)
It points to the Fat Controller's control.lua, but this doesn't happen in other scenarios. I had to turn off the mod to start create mode. It will be perfect if you can fix it.

Edit: it has been fixed. :D
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darkfrei
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Re: Creative mode - Unlimited chests

Post by darkfrei »

Is this scenario still alive?

UPD: Tested with 0.15.11
creative_freeplay_3.zip
Tested with 0.15.11
(23.56 KiB) Downloaded 228 times
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