This scenario generates some unlimited chests when you start the game,
Work with mods (tested with shadows mod pack)
Also when the player places any entities, they are not used up in the inventory
Still semi-WIP
Creative mode - Unlimited chests
Creative mode - Unlimited chests
- Attachments
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- FactorioFloorTest.zip
- (44.87 KiB) Downloaded 278 times
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- FactoryFloor8x8.zip
- (52.17 KiB) Downloaded 222 times
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- creative_freeplay.zip
- --Unzip into scenarios
- (23.29 KiB) Downloaded 640 times
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- Manual Inserter
- Posts: 1
- Joined: Fri Mar 25, 2016 10:58 am
- Contact:
Re: Creative mode - Unlimited chests
This mod doesnt work on the current steam version.
Says that a info.lua or so is missing
Says that a info.lua or so is missing
Re: Creative mode - Unlimited chests
It isn't a mod, its a scenariowowogiengen wrote:This mod doesnt work on the current steam version.
Says that a info.lua or so is missing
- Orion_Demon
- Manual Inserter
- Posts: 2
- Joined: Mon Mar 28, 2016 9:30 am
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Re: Creative mode - Unlimited chests
Is there a way so I can have the entities that I place come out of my inventory? I find that when I rebuild something or change something I always end up with more and more stacks of items I wont use
Re: Creative mode - Unlimited chests
Sure,Orion_Demon wrote:Is there a way so I can have the entities that I place come out of my inventory? I find that when I rebuild something or change something I always end up with more and more stacks of items I wont use
Here is a new version of the scenario
If you want this to work in a current map,
Open your save .zip and extracty it,
replace the contorl.lua with the one in this file, and the rezip it
- Attachments
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- creative_freeplay_2.zip
- --Removed on built stuff
- (23.51 KiB) Downloaded 359 times
- Orion_Demon
- Manual Inserter
- Posts: 2
- Joined: Mon Mar 28, 2016 9:30 am
- Contact:
Re: Creative mode - Unlimited chests
Awesome thanks man
Re: Creative mode - Unlimited chests
Very awesome scenario. After placing a Roboport and drop some Logistic Robots, it does what I really want to do (very similar): get an item by simply clicking on the item table GUI.
However, it seems to be incompatible to The Fat Controller mod. I am playing Factorio v0.12.33 with The Fat Controller v0.4.14.
An error is shown when I start the scenario:
Edit: it has been fixed.
However, it seems to be incompatible to The Fat Controller mod. I am playing Factorio v0.12.33 with The Fat Controller v0.4.14.
An error is shown when I start the scenario:
It points to the Fat Controller's control.lua, but this doesn't happen in other scenarios. I had to turn off the mod to start create mode. It will be perfect if you can fix it.Error while running the event handler:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:38:Error while running the event handler:
__TheFatController__/control.lua:75: attempt to concatenate field 'version' (a nil value)
Edit: it has been fixed.
Re: Creative mode - Unlimited chests
Is this scenario still alive?
UPD: Tested with 0.15.11
UPD: Tested with 0.15.11