Call like this:
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game.findentities{area={{p.x-1.2,p.y-1.2},{p.x+1.2,p.y+1.2}}}
Judging from callstack it's unhandled exception.
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game.findentities{area={{p.x-1.2,p.y-1.2},{p.x+1.2,p.y+1.2}}}
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/c game.findentities{area={{-1, -1}, {1, 1}}}
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libc++abi.dylib: terminating with uncaught exception of type lua_longjmp*
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* thread #16: tid = 0x34aa8f, 0x00007fff87d2f282 libsystem_kernel.dylib`__pthread_kill + 10, stop reason = signal SIGABRT
* frame #0: 0x00007fff87d2f282 libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x00007fff8b8ac4c3 libsystem_pthread.dylib`pthread_kill + 90
frame #2: 0x00007fff86156b73 libsystem_c.dylib`abort + 129
frame #3: 0x00007fff91d59a21 libc++abi.dylib`abort_message + 257
frame #4: 0x00007fff91d819d1 libc++abi.dylib`default_terminate_handler() + 267
frame #5: 0x00007fff8a7356db libobjc.A.dylib`_objc_terminate() + 124
frame #6: 0x00007fff91d7f0a1 libc++abi.dylib`std::__terminate(void (*)()) + 8
frame #7: 0x00007fff91d7eb30 libc++abi.dylib`__cxa_throw + 121
frame #8: 0x0000000100617f62 factorio`luaD_throw(lua_State*, int) + 50
frame #9: 0x0000000100617bfc factorio`luaG_errormsg(lua_State*) + 124
frame #10: 0x0000000100612f29 factorio`lua_error(lua_State*) + 9
frame #11: 0x000000010062cbf5 factorio`luaL_error(lua_State*, char const*, ...) + 261
frame #12: 0x000000010062cca5 factorio`luaL_argerror(lua_State*, int, char const*) + 133
frame #13: 0x000000010062d5c7 factorio`luaL_checknumber(lua_State*, int) + 119
frame #14: 0x000000010048db03 factorio`RealPosition LuaHelper::parsePosition<RealPosition>(lua_State*, int) + 195
frame #15: 0x0000000100350392 factorio`LuaHelper::parseBoundingBox(lua_State*, int) + 242
frame #16: 0x000000010036e879 factorio`LuaGameScript::luaFindEntities(lua_State*) + 73
frame #17: 0x000000010050fd50 factorio`LuaBinder<LuaGameScript>::callWrapper(lua_State*) + 64
frame #18: 0x0000000100618aa2 factorio`luaD_precall(lua_State*, lua_TValue*, int) + 754
frame #19: 0x0000000100629fc4 factorio`luaV_execute(lua_State*) + 900
frame #20: 0x0000000100619239 factorio`luaD_call(lua_State*, lua_TValue*, int, int) + 153
frame #21: 0x00000001006198d9 factorio`luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) + 105
frame #22: 0x0000000100612ae9 factorio`lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) + 89
frame #23: 0x00000001003597a5 factorio`LuaGameScript::runLuaCommand(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 85
frame #24: 0x00000001002be6c5 factorio`LuaContext::runLuaCommand(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 37
frame #25: 0x0000000100099cf1 factorio`CommandProcessor::executeCommand(Map&, Player*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 897
frame #26: 0x000000010009a686 factorio`CommandProcessor::process(Map&, Player*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >) + 518
frame #27: 0x00000001001df9be factorio`GameActionHandler::writeToConsole(InputAction const&, Player*) + 46
frame #28: 0x00000001001d71d8 factorio`GameActionHandler::actionPerformed(InputAction const&) + 392
frame #29: 0x00000001002c9eac factorio`InputHandler::nextTick() + 76
frame #30: 0x00000001001d7983 factorio`GameActionHandler::update() + 771
frame #31: 0x00000001002fdd8c factorio`MainLoop::gameUpdateStep() + 140
frame #32: 0x00000001002fead0 factorio`MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::system_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*) + 368
frame #33: 0x00000001003f52f1 factorio`Thread::loop() + 273
frame #34: 0x000000010083fa68 factorio`boost::(anonymous namespace)::thread_proxy(void*) + 136
frame #35: 0x00007fff8b8aa2fc libsystem_pthread.dylib`_pthread_body + 131
frame #36: 0x00007fff8b8aa279 libsystem_pthread.dylib`_pthread_start + 176
frame #37: 0x00007fff8b8a84b1 libsystem_pthread.dylib`thread_start + 13
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/c game.findentities{area={{-1, -1}, {1, 1}}}
Yes, I copy/pasted this exact line into game's console.kovarex wrote:And the crash was created with this command?Edit: what is your system?Code: Select all
/c game.findentities{area={{-1, -1}, {1, 1}}}