[posila][16.2] Corrupted Game State

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AntoninLipsky
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Joined: Thu Dec 14, 2017 9:05 pm
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[posila][16.2] Corrupted Game State

Post by AntoninLipsky »

I'm reporting a game state corruption as requested by the game.

What I happened:
I walked south, build a few turrets and put ammunition in them. Then a dialog popped up telling me the game state was corrupted and to please post the saves in this forum.
So I saved the game and quit. In order to remember what I did before the dialog, I then started the game again and loaded the save. The game crashed.

Other info:
I've never experienced a Factorio crash before.
I run a fairly up-to-date Arch Linux on an older Thinkpad Edge. (I'll refrain from updating for a few days in case you're interested in any installed libs etc)
I did not use any mods at the time, but I used some before updating to 0.16.
I started the game when 0.15 came out and used the mods Long Reach, Bottleneck, Clean Concrete and Squeeze Through

You'll find the following attachments:
before_broken.zip: the latest autosave before the game state was corrupted
broken.zip: the save immediately after being shown the dialog
session_with_dialog.log: the application log of the session which ended with the dialog
trying_to_load_corrupted_save.log: the application log of the session in which I tried to load the corrupted save (what is now 'broken.zip')
Attachments
trying_to_load_corrupted_save.log
Log of session where I tried to reload corrupted save
(5.77 KiB) Downloaded 214 times
session_with_dialog.log
Log of session where dialog came up
(7.42 KiB) Downloaded 223 times
broken.zip
Save after corruption dialog
(15.62 MiB) Downloaded 194 times
before_broken.zip
Most recent uncorrupted save
(15.83 MiB) Downloaded 187 times
posila
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Joined: Thu Jun 11, 2015 1:35 pm
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Re: [posila][16.2] Corrupted Game State

Post by posila »

Thanks for the report.
Unfortunatelly, it looks like it was caused by random memory corruption.
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