[15.9] Headless server crash

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MonkeyDrone
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Burner Inserter
Posts: 6
Joined: Fri Apr 01, 2016 11:01 pm
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[15.9] Headless server crash

Post by MonkeyDrone »

Found my dedicated server crashed, game was running while no one was connected. So I don't know what caused it.

Hopefully this is helpful enough.
Attachments
monkeymadness.zip
(11.27 MiB) Downloaded 64 times
factorio-current.log
(33.26 KiB) Downloaded 82 times

Loewchen
Global Moderator
Global Moderator
Posts: 8339
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Dedicated Server Crash Linux 16.04 - 0.15.9

Post by Loewchen »

Code: Select all

   0.000 2017-05-06 06:44:11; Factorio 0.15.9 (build 29504, linux64, headless)
   0.055 Operating system: Linux (Ubuntu 14.04)
   0.055 Program arguments: "./factorio" "--start-server" "monkeyland.zip" "--map-settings" "/home/monkey/factorio/data/map-settings.json" "--server-settings" "/home/monkey/factorio/data/server-settings.json" 
   0.055 Read data path: /home/monkey/factorio/data
   0.055 Write data path: /home/monkey/factorio
   0.055 Binaries path: /home/monkey/factorio/bin
   0.065 System info: [CPU:       Intel(R) Xeon(R) CPU E3-1245 V2 @ 3.40GHz, 8 cores, RAM: 15938MB]
   0.065 Running in headless mode
   0.071 Loading mod core 0.0.0 (data.lua)
   0.077 Loading mod base 0.15.9 (data.lua)
   0.211 Loading mod base 0.15.9 (data-updates.lua)
   0.296 Checksum for core: 3409166051
   0.296 Checksum of base: 3769930138
   0.396 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494045773
   0.397 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.397 Custom inputs active: 0
   0.398 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=MyUserName&token=<private>&apiVersion=2
   1.042 0 packages available to download (experimental updates disabled).
   1.044 Factorio initialised
   1.045 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
   1.701 Info HttpSharedState.cpp:111: Status code: 200
   1.701 Info AuthServerConnector.cpp:169: Got token from auth server for username(MyUserName).
   1.701 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.701 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   1.701 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   1.703 Loading map /home/monkey/factorio/bin/x64/monkeyland.zip: 10784045 bytes.
   1.704 Error FileUtil.cpp:291: Can't remove /home/monkey/factorio/temp/currently-playing: No such file or directory
   1.717 Loading Level.dat: 24742513 bytes.
   1.723 Info Scenario.cpp:133: Map version 0.15.6-0
   2.489 Loading script.dat: 190 bytes.
   2.490 Checksum for script /home/monkey/factorio/temp/currently-playing/control.lua: 76911248
   2.510 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
   2.510 Hosting game at 0.0.0.0:34197
   2.510 Info ServerMultiplayerManager.cpp:663: mapTick(24178973) changing state from(CreatingGame) to(InGame)
   2.510 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
   3.893 Warning ServerMultiplayerManager.cpp:556: Determining own address has failed. Best guess: 5.135.178.135:34197
   4.261 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
44248.901 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
44248.901 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
44248.901 Info HttpSharedState.cpp:111: Status code: 0
44248.901 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
44249.309 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
44398.900 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
44398.900 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
44398.900 Info HttpSharedState.cpp:111: Status code: 0
44398.900 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
44404.324 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
49768.902 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
49768.902 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
49768.902 Info HttpSharedState.cpp:111: Status code: 0
49768.902 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
49769.760 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
55078.901 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
55078.901 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
55078.901 Info HttpSharedState.cpp:111: Status code: 0
55078.901 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
55104.671 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
55104.671 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/update-game/1815595
55104.671 Info HttpSharedState.cpp:111: Status code: 0
55105.130 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
66058.901 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
66058.901 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
66058.901 Info HttpSharedState.cpp:111: Status code: 0
66058.901 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
66059.343 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
66778.901 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
66778.901 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
66778.901 Info HttpSharedState.cpp:111: Status code: 0
66778.901 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
66780.772 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
70544.503 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(5.186.120.190:1499)
70544.503 Refusing connection for address (5.186.120.190:1499), username (GokkeSokken). PasswordMissing
70546.553 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(5.186.120.190:1500)
70546.553 Info ServerRouter.cpp:389: Replying to connectionRequest for address(5.186.120.190:1500).
70546.553 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1873241) adding peer(1)
70546.562 Info ServerMultiplayerManager.cpp:663: mapTick(28408802) changing state from(InGame) to(InGameSavingMap)
70546.628 Info ServerMultiplayerManager.cpp:747: mapTick(28408802) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
70547.173 Info ServerMultiplayerManager.cpp:801: MapTick(28408802) Serving map(/home/monkey/factorio/temp/mp-save-0.zip) for peer(1) size(10874302) crc(1682851570)
70547.173 Info ServerMultiplayerManager.cpp:663: mapTick(28408802) changing state from(InGameSavingMap) to(InGame)
70547.273 Info ServerMultiplayerManager.cpp:747: mapTick(28408809) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
70550.571 Info ServerMultiplayerManager.cpp:747: mapTick(28409007) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
70551.101 Info ServerMultiplayerManager.cpp:747: mapTick(28409039) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
70551.633 Info ServerMultiplayerManager.cpp:747: mapTick(28409071) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
70551.634 Info GameActionHandler.cpp:3243: MapTick (28409071) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 
70551.724 Info ServerMultiplayerManager.cpp:747: mapTick(28409076) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
73179.392 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
73179.392 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
73179.409 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(1941912) removing peer(1).
84274.417 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84274.417 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
84274.417 Info HttpSharedState.cpp:111: Status code: 0
84274.417 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84274.805 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
84364.418 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84364.418 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
84364.419 Info HttpSharedState.cpp:111: Status code: 0
84364.419 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84364.816 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
84574.417 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84574.417 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
84574.417 Info HttpSharedState.cpp:111: Status code: 0
84574.417 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84574.785 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
84874.417 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84874.417 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
84874.417 Info HttpSharedState.cpp:111: Status code: 0
84874.417 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
84875.285 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
85234.417 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
85234.417 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
85234.417 Info HttpSharedState.cpp:111: Status code: 0
85234.417 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
85234.839 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
85474.417 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
85474.417 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
85474.417 Info HttpSharedState.cpp:111: Status code: 0
85474.417 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
85474.905 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
85684.418 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
85684.418 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
85684.418 Info HttpSharedState.cpp:111: Status code: 0
85684.418 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
85684.819 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
106835.824 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:57137)
106835.824 Refusing connection for address (80.88.255.70:57137), username (MyUserName). PasswordMissing
106837.819 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:57138)
106837.819 Info ServerRouter.cpp:389: Replying to connectionRequest for address(80.88.255.70:57138).
106837.819 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(2946070) adding peer(2)
106837.836 Info ServerMultiplayerManager.cpp:663: mapTick(28566566) changing state from(InGame) to(InGameSavingMap)
106837.987 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
106838.473 Info ServerMultiplayerManager.cpp:801: MapTick(28566566) Serving map(/home/monkey/factorio/temp/mp-save-1.zip) for peer(2) size(11014019) crc(903560168)
106838.473 Info ServerMultiplayerManager.cpp:663: mapTick(28566566) changing state from(InGameSavingMap) to(InGame)
106838.691 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
106864.333 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
106865.192 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
106865.192 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
106865.427 Info ServerMultiplayerManager.cpp:747: mapTick(28566566) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
106893.188 Info GameActionHandler.cpp:3243: MapTick (28566566) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect ) 
117358.194 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
117358.194 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
117358.194 Info HttpSharedState.cpp:111: Status code: 0
117358.195 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
117359.100 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
117673.131 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (2)
117673.131 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
117673.131 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(3222232) removing peer(2).
118718.140 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
118718.140 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
118718.140 Info HttpSharedState.cpp:111: Status code: 0
118718.140 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
118719.034 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
119618.144 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
119618.144 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
119618.144 Info HttpSharedState.cpp:111: Status code: 0
119618.144 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
119618.569 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
126818.138 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
126818.138 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
126818.138 Info HttpSharedState.cpp:111: Status code: 0
126818.138 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
126843.911 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
126843.911 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/update-game/1815595
126843.933 Info HttpSharedState.cpp:111: Status code: 0
126847.129 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
126938.139 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
126938.139 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
126938.139 Info HttpSharedState.cpp:111: Status code: 0
126938.139 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
126963.419 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
126963.419 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/update-game/1815595
126963.419 Info HttpSharedState.cpp:111: Status code: 0
126964.400 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
132558.518 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:63998)
132558.518 Refusing connection for address (80.88.255.70:63998), username (MyUserName). PasswordMissing
132560.332 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:63999)
132560.332 Info ServerRouter.cpp:389: Replying to connectionRequest for address(80.88.255.70:63999).
132560.339 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(3666019) adding peer(3)
132560.339 Info ServerMultiplayerManager.cpp:663: mapTick(29212733) changing state from(InGame) to(InGameSavingMap)
132560.524 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
132560.997 Info ServerMultiplayerManager.cpp:801: MapTick(29212733) Serving map(/home/monkey/factorio/temp/mp-save-2.zip) for peer(3) size(11089953) crc(1593546044)
132560.997 Info ServerMultiplayerManager.cpp:663: mapTick(29212733) changing state from(InGameSavingMap) to(InGame)
132561.182 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
132587.040 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
132588.032 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
132588.032 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
132588.236 Info ServerMultiplayerManager.cpp:747: mapTick(29212733) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
132611.525 Info GameActionHandler.cpp:3243: MapTick (29212733) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect ) 
136676.507 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (3)
136676.507 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(3) oldState(InGame) newState(DisconnectScheduled)
136676.507 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(3769668) removing peer(3).
137931.516 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
137931.516 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
137931.516 Info HttpSharedState.cpp:111: Status code: 0
137931.516 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
137932.375 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
143031.516 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
143031.516 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
143031.516 Info HttpSharedState.cpp:111: Status code: 0
143031.516 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
143031.987 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
148071.516 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148071.516 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
148071.516 Info HttpSharedState.cpp:111: Status code: 0
148071.516 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148072.377 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
148191.515 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148191.515 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
148191.515 Info HttpSharedState.cpp:111: Status code: 0
148191.515 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148191.906 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
148281.516 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148281.516 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
148281.516 Info HttpSharedState.cpp:111: Status code: 0
148281.516 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148284.047 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
148491.515 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148491.515 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
148491.515 Info HttpSharedState.cpp:111: Status code: 0
148491.515 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
148492.001 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
149361.514 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
149361.514 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
149361.514 Info HttpSharedState.cpp:111: Status code: 0
149361.514 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
149362.382 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
149421.516 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
149421.516 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
149421.516 Info HttpSharedState.cpp:111: Status code: 0
149421.516 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
149421.903 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
156561.515 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
156561.515 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
156561.515 Info HttpSharedState.cpp:111: Status code: 0
156561.515 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
156563.382 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
156591.517 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
156591.517 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
156591.517 Info HttpSharedState.cpp:111: Status code: 0
156591.517 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
156591.911 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
156711.514 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
156711.514 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
156711.514 Info HttpSharedState.cpp:111: Status code: 0
156711.514 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
156711.949 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
159441.516 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
159441.516 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1815595
159441.516 Info HttpSharedState.cpp:111: Status code: 0
159441.516 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
159442.395 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
186304.452 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:54093)
186304.452 Refusing connection for address (80.88.255.70:54093), username (MyUserName). PasswordMissing
186306.412 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:54094)
186306.412 Info ServerRouter.cpp:389: Replying to connectionRequest for address(80.88.255.70:54094).
186306.412 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(5250561) adding peer(4)
186306.429 Info ServerMultiplayerManager.cpp:663: mapTick(29456383) changing state from(InGame) to(InGameSavingMap)
186306.596 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
186307.034 Info ServerMultiplayerManager.cpp:801: MapTick(29456383) Serving map(/home/monkey/factorio/temp/mp-save-3.zip) for peer(4) size(11047799) crc(523749374)
186307.034 Info ServerMultiplayerManager.cpp:663: mapTick(29456383) changing state from(InGameSavingMap) to(InGame)
186307.252 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
186335.957 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
186336.967 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
186336.967 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
186337.185 Info ServerMultiplayerManager.cpp:747: mapTick(29456383) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
186337.957 Info GameActionHandler.cpp:3243: MapTick (29456383) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect ) 
190646.769 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (4)
190646.770 Info ServerMultiplayerManager.cpp:747: mapTick(29714731) received stateChanged peerID(4) oldState(InGame) newState(DisconnectScheduled)
190646.811 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(5358247) removing peer(4).
193335.971 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:60713)
193335.971 Refusing connection for address (80.88.255.70:60713), username (MyUserName). PasswordMissing
193339.678 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(80.88.255.70:60715)
193339.678 Info ServerRouter.cpp:389: Replying to connectionRequest for address(80.88.255.70:60715).
193339.678 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(5425927) adding peer(5)
193339.702 Info ServerMultiplayerManager.cpp:663: mapTick(29876201) changing state from(InGame) to(InGameSavingMap)
193340.356 Info ServerMultiplayerManager.cpp:747: mapTick(29876201) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
193340.388 Info ServerMultiplayerManager.cpp:801: MapTick(29876201) Serving map(/home/monkey/factorio/temp/mp-save-4.zip) for peer(5) size(11139652) crc(1226626099)
193340.388 Info ServerMultiplayerManager.cpp:663: mapTick(29876201) changing state from(InGameSavingMap) to(InGame)
193340.657 Info ServerMultiplayerManager.cpp:747: mapTick(29876218) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
193641.671 Info ServerMultiplayerManager.cpp:747: mapTick(29894279) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
193642.736 Info ServerMultiplayerManager.cpp:747: mapTick(29894343) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
193788.135 Info ServerMultiplayerManager.cpp:747: mapTick(29903066) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
193788.136 Info GameActionHandler.cpp:3243: MapTick (29903066) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect ) 
193788.367 Info ServerMultiplayerManager.cpp:747: mapTick(29903080) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
195188.678 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (5)
195188.678 Info ServerMultiplayerManager.cpp:747: mapTick(29987012) received stateChanged peerID(5) oldState(InGame) newState(DisconnectScheduled)
195188.678 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(5473141) removing peer(5).
205869.175 Error MainLoop.cpp:853: Exception at tick 30627412: std::bad_alloc
205869.175 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "std::bad_alloc"
205869.175 Info ServerMultiplayerManager.cpp:663: mapTick(30627412) changing state from(InGame) to(Failed)
210358.158 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
210360.233 Warning Logger.cpp:386: Symbols.size() == 33, usedSize == 30
#0  0x0000000000a747ad in logStacktrace at /tmp/factorio-TBKHo0/src/Util/Logger.cpp:408
#1  0x00000000006e7d90 in writeStackTrace at /tmp/factorio-TBKHo0/src/Util/CrashHandler.cpp:105
#2  0x00000000006e8014 in SignalHandler at /tmp/factorio-TBKHo0/src/Util/CrashHandler.cpp:237
#3  0x00007368a5597cb0 in ?? at ??:0
#4  0x00000000011a6779 in ASN1_STRING_free at ??:?
#5  0x00000000011a11fd in ASN1_primitive_free at ??:?
#6  0x00000000011a15bf in ASN1_template_free at ??:?
#7  0x00000000011a14ba in asn1_item_combine_free at trionan.c:?
#8  0x00000000011a1583 in ASN1_template_free at ??:?
#9  0x00000000011a14ba in asn1_item_combine_free at trionan.c:?
#10 0x00000000011a15bf in ASN1_template_free at ??:?
#11 0x00000000011a14ba in asn1_item_combine_free at trionan.c:?
#12 0x00000000011a15f5 in ASN1_item_free at ??:?
#13 0x00000000011afff1 in cleanup at trionan.c:?
#14 0x000000000118b670 in sk_pop_free at ??:?
#15 0x00000000011b04d1 in X509_STORE_free at ??:?
#16 0x00000000011437f2 in SSL_CTX_free at ??:?
#17 0x000000000110abc8 in Curl_ossl_close at ??:?
#18 0x00000000010f0635 in Curl_disconnect at ??:?
#19 0x00000000010e9162 in multi_done at multi.c:?
#20 0x00000000010eb3e2 in multi_runsingle at multi.c:?
#21 0x00000000010eb725 in curl_multi_perform at ??:?
#22 0x00000000010f8889 in curl_easy_perform at ??:?
#23 0x0000000000bc8229 in run at /tmp/factorio-TBKHo0/src/Http/HttpSharedState.cpp:80
#24 0x0000000000bca9e7 in send<StringResponse> at /tmp/factorio-TBKHo0/src/Http/HttpRequest.cpp:80
#25 0x0000000000bcaea5 in sendHeartbeat at /tmp/factorio-TBKHo0/src/Net/MatchingServer.cpp:130
#26 0x000000000068dee4 in update at /tmp/factorio-TBKHo0/src/Net/MatchingServer.cpp:22 (discriminator 2)
#27 0x00000000012d8660 in __gthread_mutex_lock at /usr/include/x86_64-linux-gnu/c++/5/bits/gthr-default.h:747
#28 0x00007368a6259184 in lock at /usr/include/c++/5/mutex:135
#29 0x00007368a565ebed in run at /tmp/factorio-TBKHo0/src/Util/TaskManager.cpp:81
210360.969 Warning Logger.cpp:386: Symbols.size() == 32, usedSize == 29
210360.969 Error CrashHandler.cpp:106: Map tick at moment of crash: 30627412
210360.969 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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TruePikachu
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Re: [15.9] Headless server crash

Post by TruePikachu »

Looks like it ran out of memory, since `std::bad_alloc`.

MonkeyDrone
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Re: [15.9] Headless server crash

Post by MonkeyDrone »

TruePikachu wrote:Looks like it ran out of memory, since `std::bad_alloc`.
I've 10 GB of Ram sitting free on the dedicated server. Don't see how it would run out of memory.

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TruePikachu
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Re: [15.9] Headless server crash

Post by TruePikachu »

Well, whatever the cause, I'm not sure it's in Factorio's codebase; the `std::bad_alloc` appears to have arisen from `curl` in communication with the matching server. There might be a bug in curl, or there might have been some oddity with the network or the matching server.

It is also possible that the process exceeded a memory quota (see the `ulimit` command).

kovarex
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Re: [15.9] Headless server crash

Post by kovarex »

Yes, this seems to be beyond our control.

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