[2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)

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AndiMaterie
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[2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)

Post by AndiMaterie »

hi there

While playing the game autosaved and suddenly crashed.
I have tried to restart the game multiple times after this, but it always crashes while starting the game, so i'm unable to play anymore :shock:

here is my log file:
log
I have attached the relevant autosave, that was created while crashing...
_autosave2.tmp.zip
(18.4 MiB) Downloaded 12 times
danbopes
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Re: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)

Post by danbopes »

Are you not able to use the previous autosave?
AndiMaterie
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Re: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)

Post by AndiMaterie »

Sorry, i might have explained it better.
I can't even run factorio, it crashes while launching the game
AndiMaterie
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Re: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)

Post by AndiMaterie »

Update:
I have deleted the mentioned autosave file from the saves folder and now factorio was able to start up
Then i go to singleplayer - loading and got this litte message
https://ibb.co/3WWDvtR
I was then able to load an older savegame an now i can play again.
AndiMaterie
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Re: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)

Post by AndiMaterie »

The Game crashed again :(
This time after the crash occured, i got a blue screen from windows (11 Pro)
Here is my Log for the crash.

Code: Select all

0.000 2024-11-20 15:33:40; Factorio 2.0.20 (build 80511, win64, steam, space-age)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/uedii/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/uedii/AppData/Roaming/Factorio [156177/237675MB]
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD Ryzen 5 3600XT 6-Core Processor, 12 cores, RAM: 7290/16310 MB, page: 11731/33718 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB]
   0.031 Memory info:
   0.032  [0]: Unknown CMK16GX4M2B3200C16 8192 MB 2133 MHz 1.2 v
   0.032  [1]: Unknown CMK16GX4M2B3200C16 8192 MB 2133 MHz 1.2 v
   0.033 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de]
   0.194 Video driver: windows
   0.194 Available displays: 1
   0.194  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x05, [0,0], 1920x1080, 32bit, 165Hz}
   0.247 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.455 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f06; driver: nvldumdx.dll 32.0.15.5599
   0.455   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.455   [Local Video Memory] Budget: 7238MB, CurrentUsage: 6MB, Reservation: 0/3747MB
   0.455   [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 0MB, Reservation: 0/3873MB
   0.455   Tiled resources: Tier 2
   0.455   Unified Memory Architecture: No
   0.455   BGR 565 Supported: Yes
   0.455   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.455 Graphics settings preset: very-high
   0.455   Dedicated video memory size 8006 MB
   0.488 Desktop composition is active.
   0.488 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.488                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.529 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.576 Joystick device connected: instance: 0, Xbox One Controller
   0.577 Game controller connected: instance: 0, Xbox One Controller, Xbox One Controller
   0.632 Razer Chroma Controller initialized.
   0.665 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.665 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.665 Info ModManager.cpp:434: FeatureFlag quality = true
   0.665 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.665 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.665 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.665 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.669 Loading mod core 0.0.0 (data.lua)
   0.688 Loading mod base 2.0.20 (data.lua)
   0.908 Loading mod elevated-rails 2.0.20 (data.lua)
   0.965 Loading mod quality 2.0.20 (data.lua)
   0.986 Loading mod space-age 2.0.20 (data.lua)
   1.533 Loading mod base 2.0.20 (data-updates.lua)
   1.554 Loading mod quality 2.0.20 (data-updates.lua)
   1.580 Loading mod space-age 2.0.20 (data-updates.lua)
   1.722 Checksum for core: 2863993211
   1.722 Checksum of base: 3548713318
   1.722 Checksum of elevated-rails: 2929976872
   1.722 Checksum of quality: 3484764141
   1.722 Checksum of space-age: 1973748825
   2.103 Prototype list checksum: 3872509593
   2.173 Loading sounds...
   2.500 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.500 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732104301
   2.828 Initial atlas bitmap size is 16384
   2.849 Created an atlas bitmap (size 16384x16380) [none]
   2.877 Created an atlas bitmap (size 16384x16384) [none]
   2.917 Created an atlas bitmap (size 16384x16384) [none]
   2.918 Created an atlas bitmap (size 16384x15420) [none]
   2.919 Created an atlas bitmap (size 16384x8392) [decal]
   2.925 Created an atlas bitmap (size 16384x16384) [low-object]
   2.925 Created an atlas bitmap (size 4096x960) [low-object]
   2.926 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   2.926 Created an atlas bitmap (size 16384x5596) [none]
   2.926 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.927 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.936 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.937 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.937 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.937 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   2.937 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.938 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.938 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.938 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.938 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.939 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.940 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.973 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.981 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   2.981 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
   2.981 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.982 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.222 Loading 3D bitmaps.
   3.234 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.251 Parallel sprite loader initialized (threads: 11, bitmaps: 8228)
  49.460 Sprites loaded
  49.484 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  49.495 Generated mipmaps (4) for atlas [6] of size 4096x960   
  49.506 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  49.518 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  49.529 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  49.540 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  49.550 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  49.598 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  49.609 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  49.620 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  49.651 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  49.662 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  49.673 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  49.685 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  49.725 Custom mipmaps uploaded (3203)
  49.733 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
  50.183 Factorio initialised
  50.207 Steam Storage Quota: 23635/23841
 159.095 Loading map C:\Users\uedii\AppData\Roaming\Factorio\saves\Space Age Singleplayer[virtual-signal=signal-heart][virtual-signal=signal-ghost].zip: 28398682 bytes.
 159.151 Loading level.dat: 71432512 bytes.
 159.156 Info Scenario.cpp:178: Map version 2.0.20-3
 160.035 Loading blueprint storage: Local timestamp 1732048257, Cloud timestamp 1732048255
 160.052 Loading script.dat: 1222 bytes.
 160.056 Checksum for script __level__/control.lua: 1487321736
 833.748 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
 834.179 Info AppManagerStates.cpp:2095: Saving finished
1144.548 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1144.978 Info AppManagerStates.cpp:2095: Saving finished
1445.014 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
1445.456 Info AppManagerStates.cpp:2095: Saving finished
2654.597 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
2655.049 Info AppManagerStates.cpp:2095: Saving finished
2958.998 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
2959.448 Info AppManagerStates.cpp:2095: Saving finished
3259.465 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
3259.898 Info AppManagerStates.cpp:2095: Saving finished
3442.928 Info AppManagerStates.cpp:2095: Saving finished
3563.115 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
3563.537 Info AppManagerStates.cpp:2095: Saving finished
3863.564 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
3864.014 Info AppManagerStates.cpp:2095: Saving finished
4164.031 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
4164.488 Info AppManagerStates.cpp:2095: Saving finished
4464.498 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
4464.931 Info AppManagerStates.cpp:2095: Saving finished
4764.931 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
4765.367 Info AppManagerStates.cpp:2095: Saving finished
4944.034 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEEE71527F)
00007FFEEE71527F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEEE68E886)
00007FFEEE68E886 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEEE71426E)
00007FFEEE71426E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Graphics\DrawEngine.cpp(1571): DrawEngine::drawIconLayers
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Graphics\DrawEngine.cpp(283): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Graphics\GameRenderer.cpp(231): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Graphics\GameRenderer.cpp(182): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(718): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEED3A259D)
00007FFEED3A259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEEE6CAF38)
00007FFEEE6CAF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4945.867 Error CrashHandler.cpp:190: Map tick at moment of crash: 15724721
4945.918 Info CrashHandler.cpp:318: Executable CRC: 1438233420
4945.918 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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