I was rearranging some belts in my base, having recently obtained construction bots, when the game crashed. I was in the process of cancelling some deconstruction requests, but I'm not sure if the game crashed during an action on my part.
Log and minidump attached.
[Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
[Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
- Attachments
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- factorio-dump-current.dmp
- (1.34 MiB) Downloaded 16 times
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- factorio-current.log
- (15.68 KiB) Downloaded 18 times
Re: [2.0.10] Crash in EntityWorkingSound::shouldPlay during normal gameplay
Are you able to reproduce the crash, with a specific save for example? Or did it just happen once?
Re: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Unfortunately it just happened once. I haven't been able to reproduce it.
Re: [Donion] [2.0.10] Crash during gameplay (EntityWorkingSound::shouldPlay)
Given it happened just once in a place that shouldn't crash like this, I'm gonna move this to 1/0 magic.
It might have been random hardware failure due to instability. You might want to run a memtest and/or some other diagnostics.
However, feel free to post back if the same issue happens again.
It might have been random hardware failure due to instability. You might want to run a memtest and/or some other diagnostics.
However, feel free to post back if the same issue happens again.