[1.1.110] Crash saving (FluidBox::saveTarget)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Post Reply
Zaros426
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Oct 08, 2024 11:02 am
Contact:

[1.1.110] Crash saving (FluidBox::saveTarget)

Post by Zaros426 »

Hello,
I've experience a crash during an automatic save.
It's a modded game, with IR3 and some qol.
Attachments
Snip of the crash
Snip of the crash
Screenshot 2024-10-08 071101.png (2.29 MiB) Viewed 305 times
factorio-dump-current.dmp
(1.56 MiB) Downloaded 11 times
factorio-current.log
(69.8 KiB) Downloaded 11 times
_autosave3.tmp.zip
(3.45 MiB) Downloaded 8 times
_autosave2.zip
(18.07 MiB) Downloaded 10 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13502
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.110] Crash saving (FluidBox::saveTarget)

Post by Rseding91 »

Are you able to reproduce this crash?
If you want to get ahold of me I'm almost always on Discord.

Zaros426
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue Oct 08, 2024 11:02 am
Contact:

Re: [1.1.110] Crash saving (FluidBox::saveTarget)

Post by Zaros426 »

I've tried, but I have not been able to reproduce it. Sorry.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13502
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.110] Crash saving (FluidBox::saveTarget)

Post by Rseding91 »

Thanks for the information. Based off that, and the place where this crashed - it makes me think system instability. But there's no way to be sure - you can try running hardware tests to see if it spots anything (memory is the most common one). But if you do ever find a way to reproduce it reliably we can look into it.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “1 / 0 magic”