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0.000 2024-04-19 09:53:55; Factorio 1.1.107 (build 62234, linux64, headless)
0.028 Operating system: Linux (Ubuntu 20.04)
0.028 Program arguments: "/opt/factorio/servers/awf-regular/bin/x64/factorio" "--config" "/opt/factorio/servers/awf-regular/config/config.ini" "--port" "39002" "--start-server-load-latest" "--server-settings" "/opt/factorio/servers/awf-regular/server-settings.json" "--server-adminlist" "/opt/factorio/server-data/server-adminlist.json" "--server-banlist" "/opt/factorio/servers/awf-regular/server-banlist.json" "--rcon-port" "39002" "--rcon-password" <private>
0.028 Config path: /opt/factorio/servers/awf-regular/config/config.ini
0.028 Read data path: /opt/factorio/servers/awf-regular/data
0.028 Write data path: /opt/factorio/servers/awf-regular [1605176/1859925MB]
0.028 Binaries path: /opt/factorio/servers/awf-regular/bin
0.033 System info: [CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 cores, RAM: 31979 MB]
0.033 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.033 Running in headless mode
0.062 Loading mod core 0.0.0 (data.lua)
0.080 Loading mod base 1.1.107 (data.lua)
0.223 Loading mod base 1.1.107 (data-updates.lua)
0.297 Checksum for core: 607699937
0.297 Checksum of base: 1054619811
0.452 Prototype list checksum: 3034860339
0.489 Info PlayerData.cpp:76: Local player-data.json available, timestamp 1713452643
0.489 Info PlayerData.cpp:83: Cloud player-data.json unavailable
0.498 Factorio initialised
0.508 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.508 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.508 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.508 Loading map /opt/factorio/servers/awf-regular/saves/AwF-Scenario-Stable.zip: 105548570 bytes.
0.557 Loading level.dat: 337869350 bytes.
0.562 Info Scenario.cpp:204: Map version 1.1.104-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-QzKTIe/src/Util/Logger.cpp (336): Logger::writeStacktrace(FileWriteStream*, StackTraceInfo*)
/tmp/factorio-build-QzKTIe/src/Util/Logger.cpp (346): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-QzKTIe/src/Util/Logging.cpp (101): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) [clone .constprop.0]
/tmp/factorio-build-QzKTIe/src/Util/Logging.cpp (93): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) [clone .constprop.0]
/tmp/factorio-build-QzKTIe/src/Surface/Chunk.cpp (828): Chunk::removeActiveNeighbourForce(ForceID)
/tmp/factorio-build-QzKTIe/src/Entity/MilitaryTarget.cpp (146): MilitaryTarget::checkNearbyForcesUnRegistration(ChunkPosition const&)
/tmp/factorio-build-QzKTIe/src/Entity/MilitaryTarget.cpp (141): MilitaryTarget::checkNearbyForcesUnRegistration(ChunkPosition const&)
/tmp/factorio-build-QzKTIe/src/Entity/MilitaryTarget.cpp (92): MilitaryTarget::unregisterOnChunk()
/tmp/factorio-build-QzKTIe/src/Entity/MilitaryTarget.cpp (152): MilitaryTarget::onDestroy()
/tmp/factorio-build-QzKTIe/src/Entity/EntityWithOwner.cpp (347): EntityWithOwner::setIsMilitaryTarget(bool)
/tmp/factorio-build-QzKTIe/src/Entity/EntityWithOwner.cpp (71): operator()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/invoke.h (61): __invoke_impl<void, EntityWithOwner::EntityWithOwner(const EntityLoadingParameters&, MapDeserialiser&, MigrateFromEntityWithHealth)::<lambda()>&>
/opt/gcc-13.2.0/include/c++/13.2.0/bits/invoke.h (111): __invoke_r<void, EntityWithOwner::EntityWithOwner(const EntityLoadingParameters&, MapDeserialiser&, MigrateFromEntityWithHealth)::<lambda()>&>
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_function.h (290): _M_invoke
/tmp/factorio-build-QzKTIe/src/Map/SaveLoadHelper.cpp (7): LoadHelper::setup(LoadHelper&, SetupData const&)
/tmp/factorio-build-QzKTIe/src/Map/MapDeserialiser.cpp (86): MapDeserialiser::setupFinalLoadHelpers(SetupData const&)
/tmp/factorio-build-QzKTIe/src/Map/Map.cpp (1104): Map::setupEntities(MapDeserialiser*, bool, ProgressObserver*)
/tmp/factorio-build-QzKTIe/src/Map/Map.cpp (1187): Map::setupEntities(Map&, MapDeserialiser*, bool, ProgressObserver*)
/tmp/factorio-build-QzKTIe/src/Scenario/Scenario.cpp (355): Scenario::loadFactory(MapInterface, Filesystem::Path const*, Filesystem::Path const&, ScenarioExecutionContext, LoadType, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, ProgressObserver*, bool, InputListener*) [clone .constprop.1]
/tmp/factorio-build-QzKTIe/src/Scenario/ParallelScenarioLoader.cpp (172): ParallelScenarioLoader::doLoad(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/invoke.h (61): void std::__invoke_impl<void, void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum>(std::__invoke_other, void (*&&)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface&&, ParallelScenarioLoader*&&, MapDeserialiser*&&, InputType&&, InputHandler*&&, MultiplayerManagerBase*&&, NamedBool<EnableReplayTag>::Enum&&)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/invoke.h (96): std::__invoke_result<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum>::type std::__invoke<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum>(void (*&&)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface&&, ParallelScenarioLoader*&&, MapDeserialiser*&&, InputType&&, InputHandler*&&, MultiplayerManagerBase*&&, NamedBool<EnableReplayTag>::Enum&&)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_thread.h (292): void std::thread::_Invoker<std::tuple<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum> >::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul, 5ul, 6ul, 7ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul, 5ul, 6ul, 7ul>)
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_thread.h (299): std::thread::_Invoker<std::tuple<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum> >::operator()()
/opt/gcc-13.2.0/include/c++/13.2.0/bits/std_thread.h (244): std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum> > >::_M_run()
/tmp/tmp.AizlpDmMs1/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/thread.cc (104): execute_native_thread_routine
/build/glibc-SzIz7B/glibc-2.31/nptl/pthread_create.c (477): start_thread
__clone
0xffffffffffffffff
Stack trace logging done
9.896 Error Chunk.cpp:828: force.getIndex() - 1u < this->activeNeighbourForces.size() was not true
9.896 Error CrashHandler.cpp:641: Received 6
Logger::writeStacktrace skipped.
9.896 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
9.896 Uploading log file
9.966 Info SystemUtil.cpp:878: Started /opt/factorio/servers/awf-regular/bin/x64/factorio; trampoline PID: 3018105
Uplading the savefile didn't work, so here is a link: https://we.tl/t-SDz3kBoiZf