[0.18.10] Crash: PathFindAlgorithm::expandBaseNode
[0.18.10] Crash: PathFindAlgorithm::expandBaseNode
I've been getting segmentation faults on the last 2 versions of factorio, while playing the current JD-Plays community map.
See below for log files, save file, and mod folder.
https://we.tl/t-03QezcIr0d
See below for log files, save file, and mod folder.
https://we.tl/t-03QezcIr0d
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
Code: Select all
0.000 2020-03-04 20:22:11; Factorio 0.18.10 (build 49800, mac, alpha)
0.000 Operating system: macOS 10.12.6
0.000 Program arguments: "/Applications/factorio-0-17-78.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/factorio-0-17-78.app/Contents/data
0.000 Write data path: /Users/dominic/Library/Application Support/factorio [21583/952944MB]
0.000 Binaries path: /Applications/factorio-0-17-78.app/Contents
0.043 System info: [CPU: Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz, 8 cores, RAM: 16384 MB]
0.043 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
0.075 Available displays: 1
0.076 [0]: Color LCD - {[0,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280c02(0x04)}
1.003 Initialised OpenGL:[0] AMD Radeon Pro 560 OpenGL Engine; driver: 4.1 ATI-1.54.3
1.003 [Size] Window: 1680x1050, Backbuffer: 3360x2100
1.003 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
1.003 [Version] 4.1
1.003 Graphics settings preset: very-high
1.003 Dedicated video memory size 4096 MB (detected from AMD Radeon Pro 560 Compute Engine; VendorID: 0x1021c00)
1.116 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
1.116 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: low] [Other: STDC] [B:0,C:0,S:100]
1.280 Info ModManager.cpp:245: Found duplicate mod train-pubsub, using higher version (0.6.8 > 0.6.7).
1.281 Info ModManager.cpp:245: Found duplicate mod train-pubsub, using higher version (0.6.9 > 0.6.8).
1.284 Data stage cache not used.
1.285 Loading mod settings train-pubsub 0.6.9 (settings.lua)
1.285 Loading mod settings belt_braid_sinner 18.0.3 (settings.lua)
1.286 Loading mod settings billbo99_spawn_tweaks 0.1.0 (settings.lua)
1.286 Loading mod settings biter_hunt_group 18.0.5 (settings.lua)
1.286 Loading mod settings Built-in-Beacons 0.1.0 (settings.lua)
1.287 Loading mod settings ConcreepRefined 2.18.0 (settings.lua)
1.287 Loading mod settings deadlock-beltboxes-loaders 2.3.1 (settings.lua)
1.287 Loading mod settings extra_biter_control 18.1.5 (settings.lua)
1.288 Loading mod settings hardened_pipes 0.18.2 (settings.lua)
1.288 Loading mod settings inbuilt_lighting 18.1.8 (settings.lua)
1.289 Loading mod settings landmine-thrower 18.0.0 (settings.lua)
1.289 Loading mod settings Mining_Drones 0.3.12 (settings.lua)
1.289 Loading mod settings muppet_streamer 18.0.1 (settings.lua)
1.289 Loading mod settings QoL-TempStations 0.5.2 (settings.lua)
1.290 Loading mod settings SchallAlienLoot 0.18.0 (settings.lua)
1.290 Loading mod settings SchallAlienMutation 0.18.0 (settings.lua)
1.290 Loading mod settings SchallInserters 0.18.0 (settings.lua)
1.291 Loading mod settings SchallPickupTower 0.18.0 (settings.lua)
1.291 Loading mod settings SchallPrimaryBattery 0.18.0 (settings.lua)
1.292 Loading mod settings SchallRadarAlignment 0.18.0 (settings.lua)
1.292 Loading mod settings SchallRemainsPickup 0.18.0 (settings.lua)
1.292 Loading mod settings SchallTransportGroup 0.18.1 (settings.lua)
1.293 Loading mod settings SchallUraniumProcessing 0.18.1 (settings.lua)
1.293 Loading mod settings Shield-FX 0.18.4 (settings.lua)
1.293 Loading mod settings Turret-Shields 0.18.40 (settings.lua)
1.294 Loading mod settings SchallEndgameEvolution 0.18.0 (settings.lua)
1.294 Loading mod settings SchallTankPlatoon 0.18.2 (settings.lua)
1.295 Loading mod settings SchallAlienTech 0.18.1 (settings.lua)
1.295 Loading mod settings SchallLandMine 0.18.2 (settings.lua)
1.296 Loading mod settings SchallArmouredTrain 0.18.0 (settings.lua)
1.296 Loading mod settings SchallGunPod 0.18.0 (settings.lua)
1.300 Loading mod core 0.0.0 (data.lua)
1.400 Loading mod base 0.18.10 (data.lua)
1.705 Loading mod train-pubsub 0.6.9 (data.lua)
1.951 Loading mod belt_braid_sinner 18.0.3 (data.lua)
2.112 Loading mod billbo99_spawn_tweaks 0.1.0 (data.lua)
2.282 Loading mod biter_hunt_group 18.0.5 (data.lua)
2.429 Loading mod Built-in-Beacons 0.1.0 (data.lua)
2.598 Loading mod deadlock-beltboxes-loaders 2.3.1 (data.lua)
2.748 Loading mod Explosive Excavation 1.1.7 (data.lua)
2.892 Loading mod hardened_pipes 0.18.2 (data.lua)
3.046 Loading mod inbuilt_lighting 18.1.8 (data.lua)
3.189 Loading mod landmine-thrower 18.0.0 (data.lua)
3.334 Loading mod MaxRateCalculator 3.2.31 (data.lua)
3.479 Loading mod Mining_Drones 0.3.12 (data.lua)
3.635 Loading mod muppet_gui 18.0.2 (data.lua)
3.791 Loading mod muppet_streamer 18.0.1 (data.lua)
3.948 Loading mod QoL-TempStations 0.5.2 (data.lua)
4.099 Loading mod SchallAlienLoot 0.18.0 (data.lua)
4.245 Loading mod SchallAlienMutation 0.18.0 (data.lua)
4.401 Loading mod SchallInserters 0.18.0 (data.lua)
4.558 Loading mod SchallPickupTower 0.18.0 (data.lua)
4.715 Loading mod SchallPrimaryBattery 0.18.0 (data.lua)
4.878 Loading mod SchallRemainsPickup 0.18.0 (data.lua)
5.040 Loading mod SchallTransportGroup 0.18.1 (data.lua)
5.196 Loading mod SchallUncraft 0.18.0 (data.lua)
5.350 Loading mod SchallUraniumProcessing 0.18.1 (data.lua)
5.503 Loading mod TheDeadBurn_v17 0.2.2 (data.lua)
5.655 Loading mod DeadlockStackingForSchallAlienLoot 0.0.4 (data.lua)
5.835 Loading mod DeadlockStackingForTheDeadBurn 0.1.0 (data.lua)
5.836 Script @__deadlock-beltboxes-loaders__/prototypes/shared.lua:17: DBL: Warning: creating layered stack icon (monster-body-small), this is 4x more rendering effort than a custom icon!
5.836 Script @__deadlock-beltboxes-loaders__/prototypes/shared.lua:17: DBL: Warning: creating layered stack icon (monster-body-medium), this is 4x more rendering effort than a custom icon!
5.836 Script @__deadlock-beltboxes-loaders__/prototypes/shared.lua:17: DBL: Warning: creating layered stack icon (monster-body-big), this is 4x more rendering effort than a custom icon!
5.836 Script @__deadlock-beltboxes-loaders__/prototypes/shared.lua:17: DBL: Warning: creating layered stack icon (monster-body-behemoth), this is 4x more rendering effort than a custom icon!
6.008 Loading mod SchallEndgameEvolution 0.18.0 (data.lua)
6.172 Loading mod SchallRechargingWeapon 0.18.1 (data.lua)
6.334 Loading mod SchallTankPlatoon 0.18.2 (data.lua)
6.510 Loading mod SchallAlienTech 0.18.1 (data.lua)
6.701 Loading mod SchallAmmoTurrets 0.18.0 (data.lua)
6.883 Loading mod SchallLandMine 0.18.2 (data.lua)
7.060 Loading mod SchallArmouredTrain 0.18.0 (data.lua)
7.238 Loading mod SchallSuit 0.18.0 (data.lua)
7.417 Loading mod SchallGunPod 0.18.0 (data.lua)
7.606 Loading mod base 0.18.10 (data-updates.lua)
7.824 Loading mod deadlock-beltboxes-loaders 2.3.1 (data-updates.lua)
8.019 Loading mod inbuilt_lighting 18.1.8 (data-updates.lua)
8.254 Loading mod SchallAlienLoot 0.18.0 (data-updates.lua)
8.441 Loading mod SchallFactorioGear 0.18.0 (data-updates.lua)
8.627 Loading mod SchallInserters 0.18.0 (data-updates.lua)
8.815 Loading mod SchallPrimaryBattery 0.18.0 (data-updates.lua)
8.996 Loading mod SchallUraniumProcessing 0.18.1 (data-updates.lua)
9.180 Loading mod Shield-FX 0.18.4 (data-updates.lua)
9.367 Loading mod Turret-Shields 0.18.40 (data-updates.lua)
9.552 Loading mod SchallEndgameEvolution 0.18.0 (data-updates.lua)
9.736 Loading mod SchallSuit 0.18.0 (data-updates.lua)
9.927 Loading mod deadlock-beltboxes-loaders 2.3.1 (data-final-fixes.lua)
10.115 Loading mod extra_biter_control 18.1.5 (data-final-fixes.lua)
10.299 Loading mod landmine-thrower 18.0.0 (data-final-fixes.lua)
10.484 Loading mod Mining_Drones 0.3.12 (data-final-fixes.lua)
10.963 Loading mod Turret-Shields 0.18.40 (data-final-fixes.lua)
11.193 Loading mod SchallTankPlatoon 0.18.2 (data-final-fixes.lua)
11.399 Loading mod SchallAlienTech 0.18.1 (data-final-fixes.lua)
11.613 Checksum for core: 1053640140
11.613 Checksum of base: 2608151301
11.613 Checksum of train-pubsub: 2460467148
11.613 Checksum of belt_braid_sinner: 1372137314
11.613 Checksum of billbo99_spawn_tweaks: 737462097
11.613 Checksum of biter_hunt_group: 235519038
11.613 Checksum of Built-in-Beacons: 2454964586
11.613 Checksum of ConcreepRefined: 3863451643
11.613 Checksum of deadlock-beltboxes-loaders: 2978703586
11.613 Checksum of Explosive Excavation: 4198308750
11.613 Checksum of extra_biter_control: 350364314
11.613 Checksum of hardened_pipes: 680730158
11.613 Checksum of inbuilt_lighting: 3963065095
11.613 Checksum of landmine-thrower: 2029123320
11.613 Checksum of MaxRateCalculator: 3627249033
11.613 Checksum of Mining_Drones: 3713894800
11.613 Checksum of muppet_gui: 1741815489
11.613 Checksum of muppet_streamer: 1329598832
11.613 Checksum of QoL-TempStations: 109394164
11.613 Checksum of SchallAlienLoot: 2299641694
11.613 Checksum of SchallAlienMutation: 3882596235
11.613 Checksum of SchallFactorioGear: 2408025987
11.613 Checksum of SchallInserters: 73626106
11.613 Checksum of SchallPickupTower: 3723320171
11.613 Checksum of SchallPrimaryBattery: 783064090
11.613 Checksum of SchallRadarAlignment: 227911621
11.613 Checksum of SchallRemainsPickup: 1290569160
11.613 Checksum of SchallTankWoodcutting: 0
11.613 Checksum of SchallTransportGroup: 3038980154
11.613 Checksum of SchallUncraft: 3515368247
11.613 Checksum of SchallUraniumProcessing: 1532121969
11.613 Checksum of Shield-FX: 1702126628
11.613 Checksum of TheDeadBurn_v17: 3268483222
11.613 Checksum of Turret-Shields: 2570029462
11.613 Checksum of WhereIsMyBody: 0
11.613 Checksum of DeadlockStackingForSchallAlienLoot: 163529997
11.613 Checksum of DeadlockStackingForTheDeadBurn: 3632984731
11.613 Checksum of SchallEndgameEvolution: 4175968012
11.613 Checksum of SchallRechargingWeapon: 2347779488
11.613 Checksum of SchallTankPlatoon: 3579663475
11.613 Checksum of SchallAlienTech: 3311129436
11.613 Checksum of SchallAmmoTurrets: 1502587812
11.613 Checksum of SchallLandMine: 3501223279
11.613 Checksum of SchallArmouredTrain: 2238262822
11.613 Checksum of SchallSuit: 48074429
11.613 Checksum of SchallGunPod: 3661392091
12.025 Prototype list checksum: 763057704
12.225 Data stage cached in: 0.192470 seconds.
12.353 Loading sounds...
12.384 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1583374930
12.384 Info PlayerData.cpp:75: Cloud player-data.json unavailable
12.591 Crop bitmaps.
12.834 Parallel Sprite Loader initialized (threads: 7)
15.815 Initial atlas bitmap size is 16384
15.818 Created atlas bitmap 16384x10064 [none]
15.818 Created atlas bitmap 4096x1880 [decal]
15.819 Created atlas bitmap 8192x2672 [low-object, linear-minification]
15.819 Created atlas bitmap 4096x2320 [mipmap, linear-minification, linear-magnification, linear-mip-level]
15.819 Created atlas bitmap 8192x3472 [terrain, mipmap, linear-minification, linear-mip-level]
15.819 Created atlas bitmap 4096x1328 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
15.819 Created atlas bitmap 4096x1776 [smoke, mipmap, linear-minification, linear-magnification]
15.819 Created atlas bitmap 4096x928 [mipmap]
15.819 Created atlas bitmap 4096x3216 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
15.819 Created atlas bitmap 2048x288 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
15.820 Created atlas bitmap 4096x756 [alpha-mask]
15.821 Created atlas bitmap 16384x3964 [shadow, linear-magnification, alpha-mask]
15.822 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
15.913 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
16.222 Parallel Sprite Loader initialized (threads: 7)
16.373 Warning! Sprite at {0,0; 216x216} from __Mining_Drones__/data/entities/mining_depot/depot-icon.png is defined with 4 mipmap levels, but level 1 is expected to be at {216,0; 108x108} which is out of bounds of the source image.
20.913 Warning! Sprite at {0,0; 32x32} from __landmine-thrower__/graphics/icons/landmine-thrower.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
21.000 Sprites loaded
21.043 Generated mipmaps (3) for atlas [2] of size 8192x2672
21.056 Generated mipmaps (3) for atlas [3] of size 4096x2320
21.084 Generated mipmaps (3) for atlas [4] of size 8192x3472
21.091 Generated mipmaps (3) for atlas [5] of size 4096x1328
21.100 Generated mipmaps (3) for atlas [6] of size 4096x1776
21.149 Generated mipmaps (3) for atlas [7] of size 4096x928
21.220 Generated mipmaps (5) for atlas [8] of size 4096x3216
21.235 Generated mipmaps (3) for atlas [12] of size 4096x1328
21.238 Custom mipmaps uploaded.
21.259 Custom inputs active: 14
21.332 Factorio initialised
21.339 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Uthrom&token=<private>&apiVersion=2
21.599 0 packages available to download (experimental updates enabled).
29.181 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
57.334 Info UDPSocket.cpp:218: Closing socket
57.335 Info UDPSocket.cpp:248: Socket closed
57.335 Info UDPSocket.cpp:218: Closing socket
57.335 Joining game IP ADDR:({78.46.77.25:25552})
57.335 Info UDPSocket.cpp:33: Opening socket
57.336 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
58.169 Connection refused
58.170 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
58.170 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
58.170 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4
58.498 Info AuthServerConnector.cpp:97: Received key from auth server.
58.579 Info UDPSocket.cpp:218: Closing socket
58.579 Info UDPSocket.cpp:248: Socket closed
58.579 Joining game IP ADDR:({78.46.77.25:25552})
58.580 Info UDPSocket.cpp:33: Opening socket
58.580 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
58.903 Connection refused
58.903 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
58.903 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
59.002 Info UDPSocket.cpp:218: Closing socket
59.002 Info UDPSocket.cpp:248: Socket closed
61.584 Joining game IP ADDR:({78.46.77.25:25552})
61.584 Info UDPSocket.cpp:33: Opening socket
61.584 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
61.952 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
61.985 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.019 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.052 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.086 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.135 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.169 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.203 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.252 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.286 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.319 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.352 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.386 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({78.46.77.25:25552}): invalid state (WaitingForAccept) for packet type
62.435 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
62.435 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
62.436 Info ClientRouter.cpp:221: ConnectionAccepted
70.052 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
70.052 Downloading file /Users/dominic/Library/Application Support/factorio/temp/mp-download.zip (124674503 B, 247862 blocks)
70.158 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
84.247 Finished download (14 s, 124 MB, 8.8 MB/s)
84.984 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
84.984 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
84.985 Loading map /Users/dominic/Library/Application Support/factorio/temp/mp-download.zip: 124674503 bytes.
85.013 Loading level.dat: 318910535 bytes.
85.019 Info Scenario.cpp:187: Map version 0.18.10-1
98.179 Loading script.dat: 3475675 bytes.
98.185 Checksum for script /Users/dominic/Library/Application Support/factorio/temp/currently-playing/control.lua: 3825597572
98.192 Checksum for script __train-pubsub__/control.lua: 2829383320
98.196 Checksum for script __belt_braid_sinner__/control.lua: 3216190824
98.198 Checksum for script __billbo99_spawn_tweaks__/control.lua: 1265891058
98.204 Checksum for script __biter_hunt_group__/control.lua: 2415876154
98.205 Checksum for script __ConcreepRefined__/control.lua: 4046759419
98.206 Checksum for script __deadlock-beltboxes-loaders__/control.lua: 4215106182
98.207 Checksum for script __Explosive Excavation__/control.lua: 2428636435
98.208 Checksum for script __extra_biter_control__/control.lua: 1376565844
98.209 Checksum for script __inbuilt_lighting__/control.lua: 1352540787
98.210 Checksum for script __landmine-thrower__/control.lua: 305558863
98.213 Checksum for script __MaxRateCalculator__/control.lua: 2784993406
98.217 Checksum for script __Mining_Drones__/control.lua: 1845605649
98.221 Checksum for script __muppet_gui__/control.lua: 2516907441
98.225 Checksum for script __muppet_streamer__/control.lua: 3524154973
98.227 Checksum for script __QoL-TempStations__/control.lua: 1234601626
98.228 Checksum for script __SchallPickupTower__/control.lua: 3857625384
98.229 Checksum for script __SchallPrimaryBattery__/control.lua: 1095752092
98.230 Checksum for script __SchallRadarAlignment__/control.lua: 1873225780
98.232 Checksum for script __SchallRemainsPickup__/control.lua: 2163083836
98.232 Checksum for script __SchallTankWoodcutting__/control.lua: 4046627317
98.233 Checksum for script __SchallUncraft__/control.lua: 2056383333
98.234 Checksum for script __SchallUraniumProcessing__/control.lua: 3646614052
98.236 Checksum for script __Shield-FX__/control.lua: 2096668833
98.239 Checksum for script __Turret-Shields__/control.lua: 3287624070
98.239 Checksum for script __WhereIsMyBody__/control.lua: 917719606
98.241 Checksum for script __SchallEndgameEvolution__/control.lua: 502382166
98.242 Checksum for script __SchallRechargingWeapon__/control.lua: 2700752692
98.243 Checksum for script __SchallTankPlatoon__/control.lua: 2183785157
98.244 Checksum for script __SchallAlienTech__/control.lua: 1188937790
98.244 Checksum for script __SchallLandMine__/control.lua: 2922327296
98.245 Checksum for script __SchallGunPod__/control.lua: 895632310
99.672 Script @__billbo99_spawn_tweaks__/spawn.lua:186: Spawn.OnLoad
100.661 Info ClientMultiplayerManager.cpp:592: UpdateTick(20880976) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
130.459 Info ClientMultiplayerManager.cpp:592: UpdateTick(20883572) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
130.671 Info ClientMultiplayerManager.cpp:592: UpdateTick(20883572) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
131.190 Info GameActionHandler.cpp:4223: UpdateTick (20883572) processed PlayerJoinGame peerID(7) playerIndex(21) mode(connect)
137.279 Info ClientSynchronizer.cpp:318: Latency changed to (43)
148.374 Info ClientSynchronizer.cpp:318: Latency changed to (33)
153.912 Info ClientSynchronizer.cpp:318: Latency changed to (29)
165.024 Info ClientSynchronizer.cpp:318: Latency changed to (28)
176.152 Info ClientSynchronizer.cpp:318: Latency changed to (27)
181.726 Info ClientSynchronizer.cpp:318: Latency changed to (29)
192.837 Info ClientSynchronizer.cpp:318: Latency changed to (31)
204.059 Info ClientSynchronizer.cpp:318: Latency changed to (29)
215.117 Info ClientSynchronizer.cpp:318: Latency changed to (28)
220.856 Info ClientSynchronizer.cpp:318: Latency changed to (27)
226.226 Info ClientSynchronizer.cpp:318: Latency changed to (29)
237.347 Info ClientSynchronizer.cpp:318: Latency changed to (30)
254.023 Info ClientSynchronizer.cpp:318: Latency changed to (28)
259.763 Info ClientSynchronizer.cpp:318: Latency changed to (30)
270.674 Info ClientSynchronizer.cpp:318: Latency changed to (27)
281.800 Info ClientSynchronizer.cpp:318: Latency changed to (29)
298.467 Info ClientSynchronizer.cpp:318: Latency changed to (38)
309.597 Info ClientSynchronizer.cpp:318: Latency changed to (30)
320.693 Info ClientSynchronizer.cpp:318: Latency changed to (28)
331.801 Info ClientSynchronizer.cpp:318: Latency changed to (27)
337.375 Info ClientSynchronizer.cpp:318: Latency changed to (29)
347.655 Time travel logging:
132.364 Popped blueprint record (player-index: 21, ID: 657) from book (player-index: 21, ID: 655)
132.364 Popped blueprint record (player-index: 21, ID: 658) from book (player-index: 21, ID: 655)
347.656 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x000000010edecf32 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x000000010e439d49 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3 0x000000010edd1684 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x000000010edd0b79 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fffe43afb3a in _sigtramp + 0x1a
#6 0x000000010de17751 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
#7 0x000000010de15013 in PathFindAlgorithm::baseSearch(PathFindAlgorithm::SearchData&) + 0x243
#8 0x000000010de140ff in PathFindAlgorithm::update(unsigned int) + 0x30f
#9 0x000000010de231a7 in PathFinder::update() + 0x3b7
#10 0x000000010e9cfebe in Surface::update() + 0x3e
#11 0x000000010e9ce3ba in Map::updateEntities() + 0x9a
#12 0x000000010e351edd in Game::update() + 0x2d
#13 0x000000010eb58324 in Scenario::update() + 0x584
#14 0x000000010e97785c in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6fc
#15 0x000000010e9754de in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x21e
#16 0x000000010ee1b544 in WorkerThread::loop() + 0x84
#17 0x000000010f28dc3e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#18 0x00007fffe43b993b in _pthread_body + 0xb4
#19 0x00007fffe43b9887 in _pthread_body + 0x0
Stack trace logging done
347.699 Error CrashHandler.cpp:190: Map tick at moment of crash: 20895242
347.699 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
405.340 Received SIGINT, shutting down
412.084 Received second SIGINT, terminating immediately
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
I was able to reproduce it by loading the attached save, and filling the pink engineer armor in inventory with reactors, exo and batteries over the next minute or so:
https://we.tl/t-GqwhdjKgEt
See below:
https://we.tl/t-GqwhdjKgEt
See below:
Code: Select all
56.957 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x0000000105e0df32 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x000000010545ad49 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3 0x0000000105df2684 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x0000000105df1b79 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fffe43afb3a in _sigtramp + 0x1a
#6 0x0000000104e38751 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
#7 0x0000000104e36013 in PathFindAlgorithm::baseSearch(PathFindAlgorithm::SearchData&) + 0x243
#8 0x0000000104e350ff in PathFindAlgorithm::update(unsigned int) + 0x30f
#9 0x0000000104e441a7 in PathFinder::update() + 0x3b7
#10 0x00000001059f0ebe in Surface::update() + 0x3e
#11 0x00000001059ef3ba in Map::updateEntities() + 0x9a
#12 0x0000000105372edd in Game::update() + 0x2d
#13 0x0000000105b79324 in Scenario::update() + 0x584
#14 0x000000010599885c in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6fc
#15 0x00000001059964de in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x21e
#16 0x0000000105e3c544 in WorkerThread::loop() + 0x84
#17 0x00000001062aec3e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#18 0x00007fffe43b993b in _pthread_body + 0xb4
#19 0x00007fffe43b9887 in _pthread_body + 0x0
Stack trace logging done
56.979 Error CrashHandler.cpp:190: Map tick at moment of crash: 20929173
56.979 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
Code: Select all
27.310 Script @__billbo99_spawn_tweaks__/spawn.lua:186: Spawn.OnLoad
73.994 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x00000001053dcf32 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x0000000104a29d49 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3 0x00000001053c1684 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x00000001053c0b79 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fffe43afb3a in _sigtramp + 0x1a
#6 0x0000000104407751 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
#7 0x0000000104405013 in PathFindAlgorithm::baseSearch(PathFindAlgorithm::SearchData&) + 0x243
#8 0x00000001044040ff in PathFindAlgorithm::update(unsigned int) + 0x30f
#9 0x00000001044131a7 in PathFinder::update() + 0x3b7
#10 0x0000000104fbfebe in Surface::update() + 0x3e
#11 0x0000000104fbe3ba in Map::updateEntities() + 0x9a
#12 0x0000000104941edd in Game::update() + 0x2d
#13 0x0000000105148324 in Scenario::update() + 0x584
#14 0x0000000104f6785c in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6fc
#15 0x0000000104f654de in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x21e
#16 0x000000010540b544 in WorkerThread::loop() + 0x84
#17 0x000000010587dc3e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#18 0x00007fffe43b993b in _pthread_body + 0xb4
#19 0x00007fffe43b9887 in _pthread_body + 0x0
Stack trace logging done
74.016 Error CrashHandler.cpp:190: Map tick at moment of crash: 20930309
74.016 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
114.470 Received SIGINT, shutting down
114.758 Received second SIGINT, terminating immediately
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
I am trying hard but i cannot reproduce this crash with provided steps. Can you create save file that is known to crash after simply loading and waiting some amount of time? I hope it is not mac-specific crash.
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
When I let it sit for ~ 20 seconds, then took 4 fusion reactors, put in pink engineer armor (not power armor), and took them back out, I got this while taking them back out:
I even went as far as checking the RAM in my machine for errors.
Code: Select all
23.361 Script @__billbo99_spawn_tweaks__/spawn.lua:186: Spawn.OnLoad
60.138 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x0000000105bb2d49 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#2 0x000000010654a684 in CrashHandler::commonSignalHandler(int) + 0x74
#3 0x0000000106549b79 in CrashHandler::SignalHandler(int) + 0x9
#4 0x00007fffe43afb3a in _sigtramp + 0x1a
#5 0x0000000106b879c6 in lua_unlinkgcobject(GCObject**, GCObject*) + 0x16
#6 0x0000000106b82b44 in sweeplist(lua_State*, GCObject**, GCObject**, unsigned long) + 0x144
#7 0x0000000106b81c7b in singlestep(lua_State*) + 0x11b
#8 0x0000000106b82538 in luaC_forcestep(lua_State*) + 0x138
#9 0x0000000106b75f36 in lua_gc + 0x126
#10 0x00000001062d3124 in LuaContext::clearTemporaryStateIncremental() + 0x54
#11 0x00000001062d1307 in Scenario::update() + 0x567
#12 0x00000001060f085c in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6fc
#13 0x00000001060ee4de in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x21e
#14 0x0000000106594544 in WorkerThread::loop() + 0x84
#15 0x0000000106a06c3e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#16 0x00007fffe43b993b in _pthread_body + 0xb4
#17 0x00007fffe43b9887 in _pthread_body + 0x0
Stack trace logging done
60.172 Error CrashHandler.cpp:190: Map tick at moment of crash: 20929765
60.172 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
That has nothing to do with the original crash though.Uthrom wrote: ↑Thu Mar 05, 2020 3:02 pm When I let it sit for ~ 20 seconds, then took 4 fusion reactors, put in pink engineer armor (not power armor), and took them back out, I got this while taking them back out:
Code: Select all
23.361 Script @__billbo99_spawn_tweaks__/spawn.lua:186: Spawn.OnLoad 60.138 Error CrashHandler.cpp:619: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... #1 0x0000000105bb2d49 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9 #2 0x000000010654a684 in CrashHandler::commonSignalHandler(int) + 0x74 #3 0x0000000106549b79 in CrashHandler::SignalHandler(int) + 0x9 #4 0x00007fffe43afb3a in _sigtramp + 0x1a #5 0x0000000106b879c6 in lua_unlinkgcobject(GCObject**, GCObject*) + 0x16 #6 0x0000000106b82b44 in sweeplist(lua_State*, GCObject**, GCObject**, unsigned long) + 0x144 #7 0x0000000106b81c7b in singlestep(lua_State*) + 0x11b #8 0x0000000106b82538 in luaC_forcestep(lua_State*) + 0x138 #9 0x0000000106b75f36 in lua_gc + 0x126 #10 0x00000001062d3124 in LuaContext::clearTemporaryStateIncremental() + 0x54 #11 0x00000001062d1307 in Scenario::update() + 0x567 #12 0x00000001060f085c in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6fc #13 0x00000001060ee4de in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x21e #14 0x0000000106594544 in WorkerThread::loop() + 0x84 #15 0x0000000106a06c3e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e #16 0x00007fffe43b993b in _pthread_body + 0xb4 #17 0x00007fffe43b9887 in _pthread_body + 0x0 Stack trace logging done 60.172 Error CrashHandler.cpp:190: Map tick at moment of crash: 20929765 60.172 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
That may be, but almost all of the crashes I've experienced involve PathFindAlgorithm::expandBaseNode:
All from the same map, with I think generally the same modpack (barring mod updates).
Code: Select all
Shoggoth:factorio dominic$ grep expandBaseNode *.log
factorio-previous.log:#6 0x000000010aec2751 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
factorio-segv-2.log:#6 0x0000000104fe0b31 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
factorio-segv-4.log:#6 0x000000010de17751 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
factorio-segv-5.log:#6 0x000000010b6c8751 in PathFindAlgorithm::expandBaseNode(PathFindAlgorithm::BaseNode&, PathFindAlgorithm::SearchData&, bool, bool, bool, bool) + 0x13b1
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
Hi,
the trace log is a bit different, but its possible, that these reports belongs to eachother:
viewtopic.php?f=7&t=82098
the trace log is a bit different, but its possible, that these reports belongs to eachother:
viewtopic.php?f=7&t=82098
Re: [0.18.10] Crash: PathFindAlgorithm::expandBaseNode
I think your macbook is corrupting things.
All your bug reports are in random places, I am moving all of them to 1/0 magic
All your bug reports are in random places, I am moving all of them to 1/0 magic