This crash occurred while adding/removing large blueprints (was purposely trying to induce a crash for viewtopic.php?f=7&t=57875 bug report).
#0 0x00000001009e3952 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:472)
#1 0x00000001009d1e01 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:132)
#2 0x00000001009d1d62 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:449)
#3 0x00007fff9cd85b3a in 0x00007fff9cd85b3a
#4 0x00007fff9ccf8472 in 0x00007fff9ccf8472
#5 0x00000001009986ec in Chunk::updateEntities(unsigned int) (in factorio) (Chunk.cpp:622)
#6 0x00000001007662c1 in Surface::update() (in factorio) (Surface.cpp:1181)
#7 0x0000000100383818 in Map::update() (in factorio) (Map.cpp:1275)
#8 0x0000000100383502 in Game::update() (in factorio) (Game.cpp:153)
#9 0x0000000100860233 in Scenario::update() (in factorio) (Scenario.cpp:853)
#10 0x0000000100739b29 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:991)
#11 0x00000001007380ba in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:858)
#12 0x00000001009ffbe4 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#13 0x0000000100caa7ce in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#14 0x00007fff9cd8f93b in 0x00007fff9cd8f93b
#15 0x00007fff9cd8f887 in 0x00007fff9cd8f887
#16 0x00007fff9cd8f08d in 0x00007fff9cd8f08d
[0.16.24] updateEntities crash on MacOS
[0.16.24] updateEntities crash on MacOS
- Attachments
-
- factorio-current.log
- (29.3 KiB) Downloaded 100 times
Re: [0.16.24] updateEntities crash on MacOS
Thanks for the report.
It looks like just random game state corruption, I couldn't figure out how this could have happened.
It looks like just random game state corruption, I couldn't figure out how this could have happened.