[0.15.11] k not shown after fluid numbers

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Post Reply
Bilka
Factorio Staff
Factorio Staff
Posts: 3227
Joined: Sat Aug 13, 2016 9:20 am
Contact:

[0.15.11] k not shown after fluid numbers

Post by Bilka »

The k after high fluid numbers was not shown, instead there was an empty space, see pictures. Fixed after game restart.

Image Pump disabled
Image Pump has < 10k condition -> proof that the number on the tank should be 10k.
Image Same problem with the fluid wagon numbers
Last edited by Bilka on Sun Feb 25, 2018 1:17 am, edited 1 time in total.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: [0.15.11] k not shown after fluid numbers

Post by daniel34 »

Looks to me like [0.15.6] Some font glyphs not rendered

It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.

Did you do anything that switches screens / redraws the screen like Alt+Tab, go into sleep mode, remote viewing or having other gpu-intensive software (other games or movies) running?
quick links: log file | graphical issues | wiki

Bilka
Factorio Staff
Factorio Staff
Posts: 3227
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [0.15.11] k not shown after fluid numbers

Post by Bilka »

I first looked at the tank in another save game using the map view zoom in, thought I had my pump set up wrong, then quit that map, loaded this one and the issue was still there. I have alt-tabbed, but only to a window on the other monitor, so Factorio was still on my monitor. The alt-tabbing was done in the other save game, not the one I took the screenshots of.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.15.11] k not shown after fluid numbers

Post by posila »

daniel34 wrote:Looks to me like [0.15.6] Some font glyphs not rendered

It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.
The missing hyphen/minus is different issue than what the thread was originally about, which was random character would not draw on default scale. Which is also this issue.

@Bilka: Does that problem persist if you restart the game?

Bilka
Factorio Staff
Factorio Staff
Posts: 3227
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [0.15.11] k not shown after fluid numbers

Post by Bilka »

posila wrote:@Bilka: Does that problem persist if you restart the game?
As I stated in the first post, no it does not persist.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

Post Reply

Return to “1 / 0 magic”