I want to thank you all for the help, you gave me.
You are a great community, that I love <3 more every day.
(of course love to work with
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
edit: In this topic I will now post updates regulary, for people, who are interested.
There are the new videos.
Showing speed edit: showing the process of handling many belts (3,4k) Of course there is still much to do, I see I forgot to show the splitters and underground-belts.
To the Performance:
At the moment I can't get over 1000 entities/sec without lags, In a mega base with more stuff the number will probable go down.
However, you can adjust the updates and turn the electricity dependent speed of.
I added this, because the most Bases don't have any electricity-problems later, so this could save performance, if turned of. You will, of course still be able to edit the speed and the belts will still use power, but don't slow down if they have no power, after they started.
There are also still many bugs to fix (electricity don't reduces right by splitting a line, Crashs, some belt's don't stop by power loss, overwriting belts are always handled as new line, ...)
So it will still need a while, but it goes forward.
If anyone has further suggestions or want's to help in the development process, leave a comment ore message me directly.