Modding tools??
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- Burner Inserter
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Modding tools??
Hi everyone.
has anyone ever been kind enough to create a developer kit for mods?
or is everything purely done with text editors?
i was just wondering
has anyone ever been kind enough to create a developer kit for mods?
or is everything purely done with text editors?
i was just wondering
- bigyihsuan
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Re: Modding tools??
All you need is a text editor and an image editor, it seems like. Image editor for icons, sprites, etc., and the text editor for everything else.white_onyx wrote:Hi everyone.
has anyone ever been kind enough to create a developer kit for mods?
or is everything purely done with text editors?
i was just wondering
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- Burner Inserter
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Re: Modding tools??
Seems like an inefficient way of doing itbigyihsuan wrote:All you need is a text editor and an image editor, it seems like. Image editor for icons, sprites, etc., and the text editor for everything else.white_onyx wrote:Hi everyone.
has anyone ever been kind enough to create a developer kit for mods?
or is everything purely done with text editors?
i was just wondering
this is what i figured i'd use for easier mod creation
Re: Modding tools??
i think you need:
- list of items added
- button to add an item
- link to wiki of every item
- flags should be a checkbox (in the same window or other)
but some entities have big structures, and can't be generic, maybe type can be a combo box.
i like this idea
- list of items added
- button to add an item
- link to wiki of every item
- flags should be a checkbox (in the same window or other)
but some entities have big structures, and can't be generic, maybe type can be a combo box.
i like this idea
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- Burner Inserter
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Re: Modding tools??
What information would it need to display from the wiki?L0771 wrote:i think you need:
- list of items added
- button to add an item
- link to wiki of every item
- flags should be a checkbox (in the same window or other)
but some entities have big structures, and can't be generic, maybe type can be a combo box.
i like this idea
currently it just reads all the data, im trying to put in links between items and recipes and place results.
this is what i got currently
Re: Modding tools??
Looks good, keep working on it.
Re: Modding tools??
nvm, items aren't needed, but like https://forums.factorio.com/wiki/inde ... emNameHerewhite_onyx wrote:What information would it need to display from the wiki?
and this program contain a tool for lua?
Re: Modding tools??
I don't see the purpose of adding lua into this... Considering there's stuff like notepad++ which has lua syntax and autocomplete.L0771 wrote:nvm, items aren't needed, but like https://forums.factorio.com/wiki/inde ... emNameHerewhite_onyx wrote:What information would it need to display from the wiki?
and this program contain a tool for lua?
Whites Quote
Do you select which folder it reads? Or does it read all folders inside the data folder.-
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Re: Modding tools??
ludsoe wrote:I don't see the purpose of adding lua into this... Considering there's stuff like notepad++ which has lua syntax and autocomplete.L0771 wrote:nvm, items aren't needed, but like https://forums.factorio.com/wiki/inde ... emNameHerewhite_onyx wrote:What information would it need to display from the wiki?
and this program contain a tool for lua?
Whites QuoteDo you select which folder it reads? Or does it read all folders inside the data folder.
Lua is done internally, once you export your "mod" all the files are auto made and sorted. all you need to do is press new item, add your data and do export. and there are 0 mistakes in the lua scripting to begin with.
even a non programmer can work with this. as there is no scripting involved with this tool
and yes you load the folder you want. i just used basemod as it already has everything so easier to test the loading
Re: Modding tools??
I was mistaken, i thought he was talking about control.lua and not the json tables contained inside the prototype lua files. Also by sorted do you mean your using the basemod's folder structure? (Personally I despise it.) Chances are that the MoMod series wont work in that case, as I've used my own folder structures. Looks good anyways.white_onyx wrote: Lua is done internally, once you export your "mod" all the files are auto made and sorted. all you need to do is press new item, add your data and do export. and there are 0 mistakes in the lua scripting to begin with.
even a non programmer can work with this. as there is no scripting involved with this tool
and yes you load the folder you want. i just used basemod as it already has everything so easier to test the loading
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Re: Modding tools??
The structure of the mod does not matter as it loads the data.lua.ludsoe wrote:I was mistaken, i thought he was talking about control.lua and not the json tables contained inside the prototype lua files. Also by sorted do you mean your using the basemod's folder structure? (Personally I despise it.) Chances are that the MoMod series wont work in that case, as I've used my own folder structures. Looks good anyways.white_onyx wrote: Lua is done internally, once you export your "mod" all the files are auto made and sorted. all you need to do is press new item, add your data and do export. and there are 0 mistakes in the lua scripting to begin with.
even a non programmer can work with this. as there is no scripting involved with this tool
and yes you load the folder you want. i just used basemod as it already has everything so easier to test the loading
i should most likely not sort by file but by Type,
Re: Modding tools??
is it downloadable somewhere?white_onyx wrote:Seems like an inefficient way of doing itbigyihsuan wrote:All you need is a text editor and an image editor, it seems like. Image editor for icons, sprites, etc., and the text editor for everything else.white_onyx wrote:Hi everyone.
has anyone ever been kind enough to create a developer kit for mods?
or is everything purely done with text editors?
i was just wondering
this is what i figured i'd use for easier mod creation