[Observation]using the tree's code
[Observation]using the tree's code
I've noticed that there are some people who are struggling with the possibility of machines that destroy pollution. I think that a clever solution would be to base it off of the in-game trees. I'm not entirely sure if that would work so correct me if I'm wrong, but I think it may be the answer that some people are looking for.
Re: [Observation]using the tree's code
The problem with the trees code is that they reduce pollution passivly. So no power or resources needed for the process and thats not really ideal
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
With this, you are able to use the pollution levels in your circuit network: Pollution detector
With this, you are able to use the pollution levels in your circuit network: Pollution detector
Re: [Observation]using the tree's code
can use a assembler machine with negative pollution, it consume resources, i think can return nothing.
Can see it in energy_source.emissions of entity.
Can see it in energy_source.emissions of entity.
Re: [Observation]using the tree's code
This is actually working. At least the part with the reduced pollution. But you can't do a recipe without a result. So I created a recipe which requires 1 coal and puts out 1 coal. Also I can set the amount of pollution reduced, as you said, L0771, in the energy_source.emission property. I don't have any sprites, so I don't know if it's worth posting this "mod"
Last edited by Schorty on Mon Dec 22, 2014 11:05 pm, edited 1 time in total.
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
With this, you are able to use the pollution levels in your circuit network: Pollution detector
With this, you are able to use the pollution levels in your circuit network: Pollution detector
Re: [Observation]using the tree's code
This "mod" have only 3 lines.Schorty wrote:This is actually working. At least the part with the reduced pollution. But you can't do a recipe without a result. So I created a recipe wich required 1 coal and puts out 1 coal. Also I can set the amount of pollution reduced, as you said, L0771, in the energy_source.emission property. I don't have any sprites, so I don't know if it's worth posting this "mod"