I've just updated the Smart Circuit Systems mod which now introduces the omni actuator.
This entity works like a smart inserter, but it can toggle any entity that has a functional '.active' property.
I figured this specific item has quite a bit of potential (exploits, cheats, actual use) which I would like more people to try, hence me posting here.
Anyone in for opening Pandora's box?
Re: Anyone in for opening Pandora's box?
I'm pretty sure Factorio is now Turing-complete, if it wasn't already.
I'm actually kind of hesitant to get into this, as it seems like it could easily overthrow any prior-existing factory structure.
Downloaded just the same. Guess it's time to clone my folder.
Is this compatible with multiplayer still?
If so, I might be interested in hosting a few long-term games with this.
I'm actually kind of hesitant to get into this, as it seems like it could easily overthrow any prior-existing factory structure.
Downloaded just the same. Guess it's time to clone my folder.
Is this compatible with multiplayer still?
If so, I might be interested in hosting a few long-term games with this.
Re: Anyone in for opening Pandora's box?
Should work just fine with multiplayer, but I've only tested that on a previous version.
I can imagine some synchronization issues when, for example, freezing trains in mid-travel, which was not possible before. But who knows, it might work without issue.
Edit: I just tried freezing trains. Both mid travel and at stops, and that seems to crash the game. Off to debugging for me.
I can imagine some synchronization issues when, for example, freezing trains in mid-travel, which was not possible before. But who knows, it might work without issue.
Edit: I just tried freezing trains. Both mid travel and at stops, and that seems to crash the game. Off to debugging for me.
Re: Anyone in for opening Pandora's box?
Trains seem to work in the new version (0.3.1). You're able to stop trains at stations, or anywhere on the track, if you place an omni actuator in range of the locomotive.
Also tested the tank and car. They can both be stopped using this method, and when they switch back on, their momentum is restored to before they were switched off. You can still get out when it's switched off. Not technically intended behavior, but I'm leaving it in as it doesn't crash the game. Could function as a really expensive non-automated biter defense
Also tested the tank and car. They can both be stopped using this method, and when they switch back on, their momentum is restored to before they were switched off. You can still get out when it's switched off. Not technically intended behavior, but I'm leaving it in as it doesn't crash the game. Could function as a really expensive non-automated biter defense
Re: Anyone in for opening Pandora's box?
Well now, that's an odd effect.
Some specific and extremely high ratio time dilation going on eh?
Some specific and extremely high ratio time dilation going on eh?