Bidirectional belt
Bidirectional belt
Is it possible to mod belts to be bidirectional? Meaning one side of the belt goes one way and the other goes the other way.
Re: Bidirectional belt
No it's not currently possible to mod belt directions.
If you want to get ahold of me I'm almost always on Discord.
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Re: Bidirectional belt
There was this amazing russian guy that made a belts mod with tons of features. I am not sure if he figured this out though. He was banned or something b/c he refused to post in english.
Check out my mods
Re: Bidirectional belt
Well, those were mostly working with findentities() and teleport() functions during ontick event.
Hardly, suitable for an entity that'd be the main transport system of factory.
Hardly, suitable for an entity that'd be the main transport system of factory.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: Bidirectional belt
Could you place a normal belt, place an invisible belt on top of it that moves in the other direction, and then use only one lane of each?Rseding91 wrote:No it's not currently possible to mod belt directions.
Re: Bidirectional belt
Psst what about belts that are offset and put on top of each other. Like two belt entities sortoff merged Thats something i got to test !Rseding91 wrote:No it's not currently possible to mod belt directions.
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces