Some questions about GUIs

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asdff45
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Some questions about GUIs

Post by asdff45 »

Hi,

im currently trying to create my own GUI, but its hard and not really documented :(

So 2 questions:
1. How to instantiate a Filler? Those lined things, that are in the normal uis, where the ui can be dragged. Those agui:Filler objects.
https://pasteboard.co/IgI1sGA.png

2. Is it possible to change things in the "Production Statistics" and the "Trains-Overview" UI? I want to add additional information and dont find a way to manipulate those UIs.
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Re: Some questions about GUIs

Post by Bilka »

No and no.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
asdff45
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Re: Some questions about GUIs

Post by asdff45 »

Hm, thats unfortunate. I have to make it differently :(
Thanks for the short and precise answer.
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eradicator
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Re: Some questions about GUIs

Post by eradicator »

1) A standard frame will have a visual filler. But you can't use it to drag/drop the window because mod guis can't be moved.

Code: Select all

/c x = game.player.gui.center.add{type='frame',caption='whateverrrr'} x.style.width  = 500 x.style.height = 500
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asdff45
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Re: Some questions about GUIs

Post by asdff45 »

ok, next question:

I want to have a max-height of around 80% of window-height. How to define a percentage of screen-heigth. Or even better, how to get the current window-height?
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eradicator
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Re: Some questions about GUIs

Post by eradicator »

You have to divide display_resolution by display_scale btw, or else it'll be wrong if someone plays i.e. on a 4k screen with 200% scale.
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asdff45
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Re: Some questions about GUIs

Post by asdff45 »

Thanks for the help so far.
Next question:
Does a on_focus event exist? and how can i find out, if an element is focused?
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Re: Some questions about GUIs

Post by eduran »

asdff45 wrote: Wed Jun 12, 2019 2:07 pm Thanks for the help so far.
Next question:
Does a on_focus event exist? and how can i find out, if an element is focused?
No, at least not directly, and you can't. A lot of GUI related stuff (mouse position, cursor position in a text field, the focused element) is not part of the game state and therefore not readable. You can set the focused element using LuaGuiElement.focus().
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Re: Some questions about GUIs

Post by asdff45 »

Is it possible to change the design of a button? Or set the button to "active" state?
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