Hi,
I'm pretty new to this. I haven't figured out yet how to limit crude oil so that it effectively stops after the "0,1/s" amount gathered.
With other words: How can I change it from unlimited to limited?
I was browsing through the Forums, but no luck so far. Anyone has an idea?
Thanks
Help with mod for limiting crude oil
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- Burner Inserter
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Re: Help with mod for limiting crude oil
Curious:
WHY?
If a source of crude is found you may collect all the 'easily obtained' stuff fairly quickly but the slower flowing stuff thats partly tied up in shale and other sediment will last decades. Effectively 'infinite' for the time you will spend in a single game. So realism doesnt say it should run out and for gameplay reasons the reduced flow rate will encourage you to find new sources of oil.
WHY?
If a source of crude is found you may collect all the 'easily obtained' stuff fairly quickly but the slower flowing stuff thats partly tied up in shale and other sediment will last decades. Effectively 'infinite' for the time you will spend in a single game. So realism doesnt say it should run out and for gameplay reasons the reduced flow rate will encourage you to find new sources of oil.
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Re: Help with mod for limiting crude oil
Thanks for the Reply.seronis wrote:Curious:
WHY?
Interesting point. In terms of realism, I'm sure that my "request" isn't very accurate.
But still: I would like encourage the small group of 5 players I am playing with to seek out further for new spots rather than sit on 6 or 8 spots at 0.1/s.
Considering the amount of mods that change considerable more stuff to "less realistic" and are widely used by the community, I don't feel that my question is so absurd as you stated, if you don't mind the comment
Re: Help with mod for limiting crude oil
A lot of players would never just sit on a half dozen spots. They tend to build bases that would require a couple dozen depleted oil fields. My own personal preference would be that all resource fields (ore and oil) would be infinite with a decay function giving you ever reducing returns instead of a bottom cap. IE: harvest 1000 units and production reduces a small percentage. Repeat for infinity. Since you reduce production by a percentage you never hit zero but you get closer and closer forcing you to want new sources while never making the extraction facility you built completely worthless
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Re: Help with mod for limiting crude oil
I think it's something along the line of:
However, I am not sure whether that modifies already existing oil spots. You can find the base game definition under
[edit]
Sorry, didn't notice the thread is already 2 weeks old.
Code: Select all
data.raw["resource"]["crude-oil"].infinite = false
Code: Select all
Factorio/data/base/prototypes/entity/resources.lua
Sorry, didn't notice the thread is already 2 weeks old.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
Re: Help with mod for limiting crude oil
WTF does being 2 weeks old have to do with anything? Or 2 months for that matter?
If what you are responding with is relevant then ITS RELEVANT. Period. Necrobashing is bad. Necroposting is only bad if the post itself is worthless (IE: 'me too' stuff)
If what you are responding with is relevant then ITS RELEVANT. Period. Necrobashing is bad. Necroposting is only bad if the post itself is worthless (IE: 'me too' stuff)
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Re: Help with mod for limiting crude oil
Pandemoneus wrote:I think it's something along the line of:However, I am not sure whether that modifies already existing oil spots. You can find the base game definition underCode: Select all
data.raw["resource"]["crude-oil"].infinite = false
[edit]Code: Select all
Factorio/data/base/prototypes/entity/resources.lua
Sorry, didn't notice the thread is already 2 weeks old.
Sorry, a bit late but thanks a lot! It helped!