Adding mod to very lategame map?

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Roboovce
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Adding mod to very lategame map?

Post by Roboovce »

I didnt know where to write it, so sorry for maybe being out of topic.
Can someone please hrlp me suggesting some good mods which can be placed to already big vanilla map.
I want to play with good moods but I dont want to start over.

Thanks and sorry for being irritating :roll:
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ssilk
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Re: Adding mod to very lategame map?

Post by ssilk »

Moved to modding discussions.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Adil
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Re: Adding mod to very lategame map?

Post by Adil »

Roboovce wrote:I didnt know where to write it, so sorry for maybe being out of topic.
Can someone please hrlp me suggesting some good mods which can be placed to already big vanilla map.
I want to play with good moods but I dont want to start over.

Thanks and sorry for being irritating :roll:
Almost every mod that isn't in "complete overhauls" section. You can turn them on and off at your leisure, the state of the mod is lost only. (And the entities added by it.)
As for specific names: plane mod, modular armor mod, ammobox might be rather fitting to the late game.

If you're feeling lucky, you might try even those, apart from potentially unhandled case of recipes altered while being crafted the worst what could happen is factory stalling. (Backup first.)
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
Koub
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Re: Adding mod to very lategame map?

Post by Koub »

Just in case you care : it disables the replay.
Koub - Please consider English is not my native language.
Roboovce
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Re: Adding mod to very lategame map?

Post by Roboovce »

Thanks Adil !
It doesnt matter Koub ;)
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