With 1.0 I can't launch nukes at the corner of my screen at full zoom out any more, like I could in 0.18. I want that range back, for atomic bombs. (I don't think other rockets had the same super long range)
Also it would be great if my nuketrons shot atomic bombs at this extended atomic bomb max range (not for regular rockets if possible). If their range with atomic bomb was as far as my characters range with atomic bombs in 0.18 then nukespiders would be a bit more viable.
It feels like the AoE is also smaller in 1.0. Not sure though.
I'm not used to modifying prototypes and this might possibly be trivial for someone else (or not, I heard the wiki is still missing spidertron prototype and the spidertron prototype is weird in other ways).
Add back atomic bomb range bonus
Re: Add back atomic bomb range bonus
Not tested, but must be:Qon wrote: ↑Sat Aug 15, 2020 1:14 pmWith 1.0 I can't launch nukes at the corner of my screen at full zoom out any more, like I could in 0.18. I want that range back, for atomic bombs. (I don't think other rockets had the same super long range)
Also it would be great if my nuketrons shot atomic bombs at this extended atomic bomb max range (not for regular rockets if possible). If their range with atomic bomb was as far as my characters range with atomic bombs in 0.18 then nukespiders would be a bit more viable.
It feels like the AoE is also smaller in 1.0. Not sure though.
I'm not used to modifying prototypes and this might possibly be trivial for someone else (or not, I heard the wiki is still missing spidertron prototype and the spidertron prototype is weird in other ways).
Code: Select all
data.raw.ammo["atomic-bomb"].ammo_type.range_modifier = 2.25 -- in vanilla was 1.5
Code: Select all
data.raw.gun["spidertron-rocket-launcher-1"].attack_parameters.range = 54 -- was 36
data.raw.gun["spidertron-rocket-launcher-2"].attack_parameters.range = 54
data.raw.gun["spidertron-rocket-launcher-3"].attack_parameters.range = 54
data.raw.gun["spidertron-rocket-launcher-4"].attack_parameters.range = 54
Re: Add back atomic bomb range bonus
Thanks, it worksdarkfrei wrote: ↑Wed Aug 19, 2020 5:30 pmNot tested, but must be:Code: Select all
data.raw.ammo["atomic-bomb"].ammo_type.range_modifier = 2.25 -- in vanilla was 1.5
What does 2.25 mean? A multiplier?
Is 2.25 the old value from 0.18?
And is 1.5 the base value in 1.0?
Re: Add back atomic bomb range bonus
2.25 is vanilla range_modifier 1.5, but multiplied by 150% for your request.Qon wrote: ↑Wed Aug 19, 2020 10:13 pmThanks, it worksdarkfrei wrote: ↑Wed Aug 19, 2020 5:30 pmNot tested, but must be:Code: Select all
data.raw.ammo["atomic-bomb"].ammo_type.range_modifier = 2.25 -- in vanilla was 1.5
What does 2.25 mean? A multiplier?
Is 2.25 the old value from 0.18?
And is 1.5 the base value in 1.0?
The 0.18 has the same 1.5 value.
There is no spidertron in 0.18 and you can shoot with rocketlouncher only; it has range 36:
Code: Select all
data.raw.gun["rocket-launcher"].attack_parameters.range = 36
Last edited by darkfrei on Thu Aug 20, 2020 9:31 am, edited 1 time in total.
Re: Add back atomic bomb range bonus
Do you know why the range of atomic bomb is less in-game in 1.0 than 0.18 when the values in the prototypes are the same? Seems weird. Is a it a bug?
Re: Add back atomic bomb range bonus
I haven't tested them, so I'm not sure that they are really same or not same. Just feeling is not enough for the sure opinion.