[Mod Request] Chest Destroyed Contents get's spilled all over the ground

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i_i
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[Mod Request] Chest Destroyed Contents get's spilled all over the ground

Post by i_i »

Whenever a Biter or Explosion Destroys a Chest or Box the contents gets spilled like when your inventory shrinks and gets spilled all over instead of disappearing and getting lost.

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darkfrei
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Re: [Mod Request] Chest Destroyed Contents get's spilled all over the ground

Post by darkfrei »

i_i wrote:
Wed Apr 01, 2020 7:58 am
Whenever a Biter or Explosion Destroys a Chest or Box the contents gets spilled like when your inventory shrinks and gets spilled all over instead of disappearing and getting lost.
Try this one: https://mods.factorio.com/mod/SpilledItems

i_i
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Thanks for the 0.18 MOD

Post by i_i »

I found SchallPickupTower & SchallRemainsPickup & LootingRemnants
https://mods.factorio.com/mod/LootingRemnants
https://mods.factorio.com/mod/SchallRemainsPickup

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darkfrei
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Re: Thanks for the 0.18 MOD

Post by darkfrei »

i_i wrote:
Mon Apr 13, 2020 4:25 am
I found SchallPickupTower & SchallRemainsPickup & LootingRemnants
https://mods.factorio.com/mod/LootingRemnants
https://mods.factorio.com/mod/SchallRemainsPickup
The Looting Remnants spills items as ingredients from the entity's recipe by killing of this entity, but not items from inventory.
The Recycling Deconstruction returns items as ingredients from the entity's recipe by deconstructing / mining of them.
The Active Provider Looting Chest is a chest, that pick up items from the ground, by default around the chest, but you can select the area by adding X and Y as coordinate (or R and A as radius and angle) virtual signal via circuit connection, or set filters to pick up spilled items.

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