I created this thread to discuss and develop an idea of mine and explore avenues to implement it as a mod.
The general idea for The Deep Blue is to add a depth/elevation value to factorio water tiles, thus adding a small new dimension and the necessity to deal with it, to a map.
The general idea consists the following:
- Water depth
- Indication of water depth
- Deep fill
- Vertical fill block and trickle down effect
- Deep sea pylons
This is the introductory post. There are separate posts for project documentation and idea documentation. I am in the process of writing them now.
To keep things sorted I distinguish between this project and the idea itself. The scope of the project is to develop the idea, to eventually implement proof of concept and final mods and to document everything. My workstyle is iterative, where each iteration produces a result, touching from one to all aspects of the project. So I will document the idea and the project and its iterations. I also will try to keep questions about code in the modding help subforum, as I think it is the place they should be, to be reusable by other modders, indepently from this project.
(Btw: The name "The Deep Blue" is a reference to Luc Bessons 1988 cult movie The Big Blue. I am a huge fan of it.)