Here are lots of suggestions and mods about skipping first ~hour of a game, give more initial resources and techs to go big immediately.
I've just started marathon game and realized that I want an opposite option - slow start. It will extend burning stage and make transition to electricity a significant progress rather then an initial thing.
It could be done by a mod, except one thing : manual research.
It is a handicraft recipe with infinite time, that acts like lab - burns science packs from player's inventory.
I need it to hide electricity, labs and circuits behind researches.
Also it would be nice to have different starting options in vanilla. Like minimum-standard-quick.
Slow start, manual research
Re: Slow start, manual research
[Koub] Moved to Ideas and requests for mods
Koub - Please consider English is not my native language.
Re: Slow start, manual research
Well, I could redesign technologies myself, but I'm not sure manual research can be implemented by mod. That is what I'm asking for.
Re: Slow start, manual research
You can fake it I think. Make a special recipe that uses science packs (for such early use, can just be 1xred), then when you see the output in the player inventory, remove that and add the appropriate amount to `LuaForce.research_progress`.
- Ranakastrasz
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Re: Slow start, manual research
Yea. A recipe with no output, costs the science packs. Each time recipe finishes, modify corresponding tech.
After its researched, remove the tech.
After its researched, remove the tech.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Slow start, manual research
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Slow start, manual research
Oh-la-la, thanks a lot! I will definitely try it later today.Qon wrote: Wed Apr 10, 2019 11:10 am https://mods.factorio.com/mod/LaboriousLaboratory
Enjoy!
Please tell me what you think of it :3
Re: Slow start, manual research
I made a thread What settings do you use and how do you play with the mod? on the board for the mod LL. I'm curious to hear from anyone that has tried it or plans to try it, how and why you would use the mod. 

My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser