while playing with a friend a bobs+Pyanodons run we had an idea: A aether or warp pipe.
What does it do? It transfers a given fluid from point A to point B, but without (underground-) pipes in between them. So with them you could transport fluids from one end of your base to the other without the hassle of building tons of underground pipes through or around it or packing all the fluids up into barrels. For balance reasons this could work with a energy cost, but I could live without it.
I already have a few concept ideas on how it may work, but I'm no programer (altough I have some comprehension of coding) and therefore I''m not sure which would be the best way to implement this:
1. Make it work like the train network. Like you can tell each pipe to which other pipe it should deliver it's input and multiple pipes can deliver their contents to the same outputs.
2. (probably better): A pipe/pump-like entity, let's call it aether pump, which "uncrafts" it's contents and saves each uncraftet material in a variable (the aether, lorewise). Then you can build another aether pump anywhere on the map and tell it to craft the same material out of the aether. Of couse the crafting process would only work if the variable for that material is bigger then zero.
Said aether-variable should:
- be fluid specific (from mods too)
- capped at x per input pipe/pump (so you can't let the variable rise into infinity and can't use the aether as storage room). Lore wise you can only keep track of so many mass per aether pump. 1.000 might be a good start for x.
Question is: Is this possible and can anyone do it?
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