
and the more i add mods, or research more inventory slots, i end up carrying hundreds of different little items.
Request:
If there was a way to have some kind of indication when an item has a fuel value, (which we can set as a button that is actually on the Inventory screen) to toggle this on or off, i think it would be really useful.
For example, if we currently mouse over an item or entity in the Crafting screen (E key popup), the game already does highlight an item (with a yellow background), if it exists in our inventory. (this is useful and already exists, but not for items with fuel sources)
i do understand that i can see item information, to see if it has a fuel value, but this is only if i move and hover the mouse over every item in the inventory, and i usually end up already having several types of items, but with just 1 or 2 items in each slot, that have a small fuel value, that it takes a bit longer than necessary as i run around the base trying to keep things going, especially in the early stages, but even later on before i make the base more efficient.
(in my current Angel-Bob-Yuoki game, there are a lot of cool different items to try out, and a lot of ones that have a fuel source, so am just posting this to see if some kind of mod could highlight.item.toggle-on/off.fuelsource?
