[Request] New rails
Moderator: ickputzdirwech
[Request] New rails
Current rail system is very flexible, but sometimes I want rails to me more smooth. I propose three new pieces just like in SimCity4's Network Addon Mod FAR pieces. The 72 degree 2x3* straight piece, the orthogonal to 72 degree curve 2x6 part and the 72 degree to 45 degree curve 4x5 segment. Including the rotation there are 20 pieces in total.
What they give is the ablity to build very smooth curves and long 2:3 ratio straights. The 90 degree turn would have the radius of 15 current straight units. Also two 2x6 curve parts could provide a switch to a parallel track with one unit next to the current one instead of 2 units gap in vanilla game. Similar effect could be achieved with 72 degree parallel tracks. Well, only three new pieces could provide a massive amount of new combinations and layouts.
What do you think?
*1 unit equals 2 in game squares.
What they give is the ablity to build very smooth curves and long 2:3 ratio straights. The 90 degree turn would have the radius of 15 current straight units. Also two 2x6 curve parts could provide a switch to a parallel track with one unit next to the current one instead of 2 units gap in vanilla game. Similar effect could be achieved with 72 degree parallel tracks. Well, only three new pieces could provide a massive amount of new combinations and layouts.
What do you think?
*1 unit equals 2 in game squares.
Re: [Request] New rails
Sorry this is not possible. From the looks of it there's only 2 types of track we can make, Straight or the in-game curved one.
Edit: OK on second thought theirs a chance its possible, if you play around with the collision boxes, But i cant promise anything.
Edit: OK on second thought theirs a chance its possible, if you play around with the collision boxes, But i cant promise anything.
Re: [Request] New rails
I think they could be just modified curved vanilla pieces, no?ludsoe wrote:Edit: OK on second thought theirs a chance its possible, if you play around with the collision boxes, But i cant promise anything.
Re: [Request] New rails
Work in progress.
What's a pity that i have no source hi-res pics.
What's a pity that i have no source hi-res pics.
image
Last edited by hitzu on Fri Sep 12, 2014 1:01 am, edited 1 time in total.
Re: [Request] New rails
Three vertical pieces are ready (except for broken variants). Also here an example of narrow crossover.
If anyone can and want to code, feel free to ask here - I'll give all needed pieces.
If anyone can and want to code, feel free to ask here - I'll give all needed pieces.
image
Re: [Request] New rails
I like that the crossover layout looks like a reasonable design IRL.
Factorio's rails always have seemed abnormally sharp in the shifts and turns.
Factorio's rails always have seemed abnormally sharp in the shifts and turns.
Re: [Request] New rails
How will the train models that runs over those rails look like?
Re: [Request] New rails
I assumed it was the normal train that would use the,SHiRKiT wrote:How will the train models that runs over those rails look like?
Re: [Request] New rails
Yeah, but those graphics only makes sense in 0º 45º 90º 135º 180º 225º 270º 315º. If you place one of those graphics it will look funky on one of those new rails, at least that's how I imagine it.
Re: [Request] New rails
At the very least I would like to see smother/wider curves and 3 rail-tile wide S-curves (for making narrower passing sidings and crossovers)
- UntouchedWagons
- Long Handed Inserter
- Posts: 60
- Joined: Thu Jan 01, 2015 6:16 pm
- Contact:
Re: [Request] New rails
Well they'd have to be 4 tiles wide because straight track is two tiles wide but yes I agree. Narrow s-bends would be great.Morofry wrote:At the very least I would like to see smother/wider curves and 3 rail-tile wide S-curves (for making narrower passing sidings and crossovers)
Re: [Request] New rails
I was under the impression that the sprites already had the necessary intermediate positions because they rotate rather smoothly as they transition from straight to curved.
-
- Manual Inserter
- Posts: 2
- Joined: Wed Jan 14, 2015 3:43 am
- Contact:
Re: [Request] New rails
Im actually in agreement here about the engines and cars, I bet you could easily make this work and it not looking funny. I assume that because of how the current engines turn, curve around the current rails. Stop the train and reverse it mid curve. The turning is rather slight and smooth.
On a similar note, I was also (slowly, oh so slowly) actually working on modding in new track, locomotives, and other equipment/signals/ect for a railway lover like me to enjoy.
On a similar note, I was also (slowly, oh so slowly) actually working on modding in new track, locomotives, and other equipment/signals/ect for a railway lover like me to enjoy.
"It isn't about controlling one part of the picture... It is about making the entire picture yours, then making it as efficient in its' art as humanly possible."
-Anonymous
-Anonymous
Re: [Request] New rails
I guess you are actually correct.katyal wrote:I was under the impression that the sprites already had the necessary intermediate positions because they rotate rather smoothly as they transition from straight to curved.
Re: [Request] New rails
I move this to suggestions and leave a link here, because I'm sure, this is not good enough modable yet.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...