I'd like a way to place trees in an area around the cursor using random distribution, essentially like a brush or spray tool from MS Paint.
My motivation is mostly aesthetic, as I really like my trains to drive through trees, and my stations and bases to be surrounded by trees. However, in the process of building things, you kind of have to get rid of them, since they are in the way. But once you're done building, getting trees back in a way that looks like a natural forest is extremely hard.
[Request] Tree Brush
Re: [Request] Tree Brush
Try this one
https://mods.factorio.com/mods/darkfrei/TreeBrush
https://mods.factorio.com/mods/darkfrei/TreeBrush
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Last edited by darkfrei on Sat Nov 04, 2017 11:09 am, edited 1 time in total.
Re: [Request] Tree Brush
I really like the way this works. Build time and cost seem perfect. One tree for one tree. I can look into other mods to get "more" trees.
Just one thing. Any chance you get it to continue placing while mouse button is held down?
Just one thing. Any chance you get it to continue placing while mouse button is held down?
Re: [Request] Tree Brush
Move the mouse.mkaito wrote:I really like the way this works. Build time and cost seem perfect. One tree for one tree. I can look into other mods to get "more" trees.
Just one thing. Any chance you get it to continue placing while mouse button is held down?
Re: [Request] Tree Brush
Duh.
I owe you a pint
I owe you a pint
Re: [Request] Tree Brush
It was interesting idea and almost all code was complete by my another mod. https://mods.factorio.com/mods/darkfrei/Shift_Toolmkaito wrote:Duh.
I owe you a pint
Just rename handler, add random for radius and angle, proof if it possible to place and place the entity.
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Re: [Request] Tree Brush
Does this randomize the tree type when placed?
Trying to figure out to make forest.
From Various-Maps:
Current-Map:
Hand-Crafted:
Dragging them is the fastest but it looks like a little kid colored on the map. Place them one by one is the most accurate. But based on how the map generator groups different types, and accounts for variation of densities is still largely inaccurate.
Rather then a brush tool is it possible to place trees like tiles. Eg.
Forest Type I - Low Density
Forest Type I - Medium Density
Forest Type I - High Density
Obviously a slider would be the most accurate way to account for density but I don't think it's possible in base game. But through tiling I would think it possible. Default tile to x amount of squares.
I all so just realized trees can stack. The way the sprites are they seem to join together to form bigger trees. So I guess that would all so be a factor.
Trying to do it by hand to accurately represent the map generated forest/treed areas is tedious at best.
Your mod was the only thing that popped up related to this concept.
Trying to figure out to make forest.
From Various-Maps:
Current-Map:
Hand-Crafted:
Dragging them is the fastest but it looks like a little kid colored on the map. Place them one by one is the most accurate. But based on how the map generator groups different types, and accounts for variation of densities is still largely inaccurate.
Rather then a brush tool is it possible to place trees like tiles. Eg.
Forest Type I - Low Density
Forest Type I - Medium Density
Forest Type I - High Density
Obviously a slider would be the most accurate way to account for density but I don't think it's possible in base game. But through tiling I would think it possible. Default tile to x amount of squares.
I all so just realized trees can stack. The way the sprites are they seem to join together to form bigger trees. So I guess that would all so be a factor.
Trying to do it by hand to accurately represent the map generated forest/treed areas is tedious at best.
Your mod was the only thing that popped up related to this concept.
Re: [Request] Tree Brush
Here was the random thing for tree placing: viewtopic.php?t=53762