Mod request: Weapon Slots

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Mezmerro
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Mod request: Weapon Slots

Post by Mezmerro »

Can someone please make a mod that increases the number of weapon slots (preferably via research), or failing that adds weapon loadouts you can switch with a hotkey? There is no need for such thing in vanilla game, where you end up with an SMG - combat shotgun - flamethrower loadout, but with some mods you can have more than three viable weapons you'd want to keep on quick access, or maybe some may want to have more vanilla guns with different modded ammo so it wold be easy to switch between say DU and incendiary ammo.

Nexela
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Re: Mod request: Weapon Slots

Post by Nexela »

Aside from the gui stuff this shouldn't be too hard and I might tackle it.

Hotkey to cycle through sets of guns.

anytime you hold a gun in your cursor gui pops up allowing you to add it to a new set.

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Re: Mod request: Weapon Slots

Post by Nexela »

Almost done :)
I am thinking a 1x2 power armor module, the more modules you have the more belts you have.

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Re: Mod request: Weapon Slots

Post by Mezmerro »

So it's like armor profiles from Exoman before 0.14 broke it, except with weapons? And working. Man, I miss Exoman...

Nexela
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Re: Mod request: Weapon Slots

Post by Nexela »

Well still need a hotkey to change it, decided not do to do a gui. But I was thinking about adding doing something for power armor switching too :)

If you want to test it out before I add the eq stuff.
GunBelt_1.0.0.zip
(68.19 KiB) Downloaded 166 times
Don't save it in your main worlds yet :) but feel free to check it out.
ctrl-g cycles the gun belts

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aubergine18
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Re: Mod request: Weapon Slots

Post by aubergine18 »

github?

also, what is exoman? couldn't find in forums
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.

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Re: Mod request: Weapon Slots

Post by Mezmerro »

Everything works fine, except every time I change the belt it plays error sound and displays:

Code: Select all

"Unknown key:"Info.equiping-belt"
in chat
sometimes it also adds a line "3" in chat.

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Re: Mod request: Weapon Slots

Post by Mezmerro »

aubergine18 wrote:also, what is exoman? couldn't find in forums
Exoman was an awesome mod for 0.13 that had hotkeys for switching up to 4 power armor profiles pretty much like your belt does, hotkeys for gradual enabling/disabling exosuits or roboports. Unfortunately it also had dozens of useless buggy and/or laggy gimmicks like flying bots and attaching to railway, as well as hilariously overpriced fireproof power armor, and worst of all, it was not properly updated to 0.14 before the author abandoned it.

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Re: Mod request: Weapon Slots

Post by Nexela »

the 3 is a debug line and the missing key is a typo. It will tell you which gun belt you switched too.

and github https://github.com/Nexela/gunbelt

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Re: Mod request: Weapon Slots

Post by Mezmerro »

Any progress towards release version so far?

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