[REQUEST] Factorio optifine

This is the place to request new mods or give ideas about what could be done.
Post Reply
15Cyndaquil
Long Handed Inserter
Long Handed Inserter
Posts: 63
Joined: Fri Feb 15, 2013 10:34 pm
Contact:

[REQUEST] Factorio optifine

Post by 15Cyndaquil »

I have been playing this game for a while and i have noticed that because of my computers crappyness that is slows down to about half for about 5 min every now and again. so i was thinking of a mod that allows you to turn off stuff like animations, shadows, and render distance so that the game will run faster

also to edit how much ram the game is allowed to used that would be nice
The more complicated the game the better

LoSboccacc
Filter Inserter
Filter Inserter
Posts: 251
Joined: Wed Feb 20, 2013 9:35 pm
Contact:

Re: [REQUEST] Factorio optifine

Post by LoSboccacc »

One of the fn keys turns down terrai. Texture detailing.
Wont help for the huge aliens pathfinding to your base..


Probably they can start caching most of the paths as they are the same for most waves and aliens

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [REQUEST] Factorio optifine

Post by kovarex »

Hi, this is problem of pathfinding indeed, (Btw, we do some caching already, there is just probably problem with the balancing of the computation time consumption).
We also plan to make the game much faster by creating it multithreaded in the future, note that this is just alpha, and we didn't want to do some hardcore optimisations too soon.

User avatar
Ween
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Sun Feb 17, 2013 1:53 pm
Contact:

Re: [REQUEST] Factorio optifine

Post by Ween »

Great, I also had some slow done when my industry is too big...
---<@

LoSboccacc
Filter Inserter
Filter Inserter
Posts: 251
Joined: Wed Feb 20, 2013 9:35 pm
Contact:

Re: [REQUEST] Factorio optifine

Post by LoSboccacc »

I think you can fetch some of the path finding code (or just ideas) out of spring rts game engine, already supports multi level path caches, dynamic terrain, basic jam resolution and is proven to be quite fast - games with thousands of units are common.

Candunc
Inserter
Inserter
Posts: 49
Joined: Tue Feb 19, 2013 6:09 pm
Contact:

Re: [REQUEST] Factorio optifine

Post by Candunc »

I have a pretty powerful computer, but when your main disk is under load (lots of copy / pastes ext) the game will completely freeze on the autosave for ~20 seconds, that all I've encountered. The game runs pretty crappy on a laptop chipset though.

Post Reply

Return to “Ideas and Requests For Mods”