[Mod request]Using mechanics in tycoon/business game context

This is the place to request new mods or give ideas about what could be done.
Post Reply
towerbooks3192
Burner Inserter
Burner Inserter
Posts: 9
Joined: Tue Aug 18, 2015 7:58 am
Contact:

[Mod request]Using mechanics in tycoon/business game context

Post by towerbooks3192 »

I am new to the game and I stumbled upon it last night. So far from what I can see, the game lacks some sort of overall goal of some sort and it focuses more on the optimization and automation of your production line. Is it possible to make a mod using the game's mechanics and put it in another setting like let's say you are a farmer and can you focus on delivering x number of crops and processed products or you are working on a car or lumber industry and can you make a production line that is optimal and would be able to meet production deadlines? Then unlock upgrades as you earn money by meeting your deadlines or research machines to improve the quality of your products?

jorgenRe
Filter Inserter
Filter Inserter
Posts: 535
Joined: Wed Apr 09, 2014 3:32 pm
Contact:

Re: [Mod request]Using mechanics in tycoon/business game context

Post by jorgenRe »

Got to the 0.12 mod section then the WIP section and there you will find the mod Home world!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

OBAMA MCLAMA
Filter Inserter
Filter Inserter
Posts: 337
Joined: Fri May 30, 2014 4:23 am
Contact:

Re: [Mod request]Using mechanics in tycoon/business game context

Post by OBAMA MCLAMA »

Yea... I think (not too sure) but I think you can do something like that. Redesign the whole gane ti be a farm game, then deliver crops etc and you win. That much sounds very very possible.
When i stream twitch i always answer questions and try to help, come visit me.

Post Reply

Return to “Ideas and Requests For Mods”