Automatic Cargo Zeppelins

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Lithium941
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Automatic Cargo Zeppelins

Post by Lithium941 »

Idea: an airship/blimp/zeppelin that can be given stations for safe automatable cargo transport over water, cliffs and hostile forces.

How it may work: I don't know how to code, so I'll list a few methods that may work.
1. Stations (mooring mast) if you tell an airship to go from station A to station B, it will make the fastest path (a straight line) there. There could possibly be "no-fly zones" marked with a building, like a special lamp sort of thing, that way ships will path around those areas. The ship's GUI could be like a locomotive.
2. Work like logistic bots with requester and provider stations, like this mod, but for longer distances and if the spidertrons could path over water: https://mods.factorio.com/mod/spidertron-logistics
3. Similar to idea 1 but it can't form its own path, instead it uses landmarks (like a tall lamp on a stick) and forms a path connecting all the dots to its destination, avoiding the need for "no-fly zones"
I believe it would be better to avoid using rails so the ships can easily fly over buildings without causing any mess.

They should be pretty large and slow-ish, with a lot of cargo space to make them worth using (even if it's not that realistic, let's just say the Engineer found a really powerful lifting gas that's easy to get/make). Also, airships should be invincible in the air (like King Jo's planes for example) since logically they can fly over each other and worms/spitters should not be able to projectile vomit 16,500 feet in the air (I hope 😳 ). Signals and chain signals could be cute blinking balloons that float in the air.

Types: If someone picks up this idea it would be cool if there wasn't just 1 type of ship, there could be:
- Early game slow hot air cargo balloon with small cargo capacity.
- Mid-game (relatively) fast airship with slightly more cargo capacity, and a slower version with more capacity.
- Late-game faster and much larger ship with huge capacity (maybe it's nuclear powered??). There was an IRL zeppelin that had a cruising speed of 125km/h, but I'm not sure if that would look silly in Factorio.

Additionally, there could be a passenger ship that is quite fast with minimal capacity but can hold up to 10 players or can just be used for exploring on your own. And a possible battle airship that would be able to be damaged from the ground, but has the equipment to fight back.
Similar to the floating signals, there could be floating powerlines, imagine a drone linked to another drone far away via a thick power cable. They could have double or triple the range of the large electric pole and have a small power cost to keep them afloat.

I know mods like AAI Programmable Vehicles exist for the automating part, but I and many of my friends just can't grasp how they work, even with watching the tutorials many, 𝘮𝘢𝘯𝘺 times. This is my first post :)

mmmPI
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Re: Automatic Cargo Zeppelins

Post by mmmPI »

It's been quite a while, so it was using previous version, but in my memory, it was possible to use the remote control from this mod : https://mods.factorio.com/mod/HelicopterRevival together with the vehicules from this one : https://mods.factorio.com/mod/M-Dirigible.


That's not the same as the suggestion, but using both mods together is the closest i can think of.

It's easier to use than AAI programmable vehicule, but offers less automation possibility. I used this before spidertron existed i'm not sure if it has any combat capabilty while remotly controlled now. When i was using those mods i was using the helicopter to move around, and i was using different zeppelins to carry material to build the factory, I could order them to go to certain area ahead, or to follow my helicopter, and they would arrive with delay when i'm building something, bringing material re-supply as an extended inventory.

I have used this one too : https://mods.factorio.com/mods/SuicidalKid/Aircraft it seems that it has an expansion now https://mods.factorio.com/mod/AircraftRealism to make planes behave more like planes with takeoff speed and landing. In my memory it was only 1 mod at the time because i don't remember using planes without the takeoff speed mechanism, but maybe they behave like zeppelin now that some mechanism are in a separate mod ? :)

There is also this mod https://mods.factorio.com/mod/cargo-ships , obviously those are not flying and will not help flying over hostile forces and cliffs but they allow to automate cargo transport over water :D. They work like train with invisible rail that you can only place on water. Regarding the methods you mention this has some similarities i found with the 3rd. That's a robust method to automate cargo transportation with the train schedule GUI but doesn't allow you to freely explore the map as with the dirigible or planes.

I'm only mentionning those i have played with and remember. Your suggestion is specific but maybe you will enjoy something similar and the dirigible mod is compatible with AAI Programmable Vehicule, if you or one of your friend wants to continue experiment with it in a corner of the map :D

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