Spawning biter nests

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Botha
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Spawning biter nests

Post by Botha »

Hi, ive searched alot for this, but havent found anything.

- Ive created a game before Space Age, with no enemies, no mods.
- I was very please with my base, and wanted to continue my map into space age.
- Ive completed the first 3 planets, so im very commited to my save game. but now i need biter eggs for further progress.
- Ive scouted Nauvis planet for Biter Spawners for hours, but theres nothing
- I know i can spawn Biter nest with console or edit mode, but that will disable Steam achivements, which i also like alot. alot.
- Im searching for a mod, that will let me spawn a biter nest, disable the mod again, and let me continue my journy with the same save game, and let me have achivements.

TL;DR - I need a biter nest, without disabling achivements.

Can anyone help?

<3
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yngndrw
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Re: Spawning biter nests

Post by yngndrw »

A mod will disable Steam Achievements. I was under the impression that disabling enemies would also disable Steam Achievements. In the past, I've just disabled pollution spread which keeps them out of your hair and would still allow you to capture the nests.

For your scenario, I don't see a way to move forward with Steam Achievements.
smolgumball
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Re: Spawning biter nests

Post by smolgumball »

Your best bet might be:

1. Installing the Factorio Achievement Enabler from GitHub. This will prevent you from losing Steam + in-game achievements while using mods
2. Installing the Editor Extensions mod for quick access to scenario editor features without flagging your save as having used the scenario editor.
3. Use the Entities menu within the scenario editor (activated via the button that Editor Extensions adds) to spawn a biter nest.
4. ???
5. Profit!

Good luck! I personally can't live without the Factorio Achievement Enabler after having found it :)
Botha
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Re: Spawning biter nests

Post by Botha »

Mate, you litterly saved my 2.280 hour save. THANK YOU SO MUCH!!!

<3 <3 <3
smolgumball
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Re: Spawning biter nests

Post by smolgumball »

Happy to help @Botha!
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