Other threads/mods:
- Space-less Age: viewtopic.php?f=33&t=118539&p=633614
- Space Age Without Space: https://mods.factorio.com/mod/SpaceAgeWithoutSpace
- Any Planet Start: https://mods.factorio.com/mod/any-planet-start
The goal is to produce the same space-age experience, but generally be less intensive and over a shorter duration. It removes the interplanetary logistics and spaceship design challenges and allows you to concentrate on a single set of planet-specific mechanics. I loved my first Space Age playthrough, but it was a long experience which didn't allow me to really get into each planet's mechanics with enough detail as I was constantly swapping between them.
Rather than give you a wall of text, here's the executive summary:
- Ability to select a single planet during generation
- Entire tech tree accessible from that single planet
- Space platforms cannot be designed, but are chosen using different (Very expensive) starter packs - They produce a quantity of items every minute depending on the type and quality
- No asteroids in orbit, the space platforms are essentially just static passive providers
- Uses the main theme of that planet:
- Nauvis - A vanilla experience, every ore can be mined and every fluid can be pumped out of the ground
- Vulcanus - Mostly the same as the standard Vulcanus experience, other resources must be sent down from a space platform
- Gleba - All ores are produced via bacteria along with the standard Gleba recipes for plastic/sulphur, other resources must be sent down from a space platform
- Fulgora - Mostly the same as the standard Fulgora experience, other resources must be sent down from a space platform
- Aquilo - Most resources must be sent down from a space platform, additional starter items included so that it's not a tedious start
- Every building can be built
- Slightly different tech tree for each planet, modified so that it makes sense
- Enemies are the same as they are for each planet in Space Age
- Promethium asteroid chunks are sent down via a late-game space platform
- Space platforms can send down spoilable materials where they cannot be created on the planet, these will not spoil within the space platform until they arrive on the surface - This includes biter/pentapod eggs and Gleba fruit