Hey.
I am currently having a blast with a mod mash consisting of so many, namely some bigger ones. I was looking for an alternative to the allmighty Angels Bobs Pyanodon Standard, but at the same time get as many of those used aspects like petroleum handling and ore treatment ect.
Earendels Space Exploration is obviously used as well as this "bitumen" mod aka DrugLab by Shenpen. The AAI mod, Bio Industries and Helix´Ore enrichment are also there. And here is the problem: one example: All these mods use sand or crushed stone as a product but they blend not well together, even thoug it feels like they create a nice thematical frame for playing. Is there a KingArthur out there to mash these mods together?
Unfortunately i am no programmer and would only be able to help via game testing.
Best Regards
Claviduck
A New Mod Mix à la King Arthurs PyCTbaA is needed!
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Re: A New Mod Mix à la King Arthurs PyCTbaA is needed!
there is in fact one out there.Claviduck wrote: ↑Wed Jul 17, 2019 8:48 am Hey.
I am currently having a blast with a mod mash consisting of so many, namely some bigger ones. I was looking for an alternative to the allmighty Angels Bobs Pyanodon Standard, but at the same time get as many of those used aspects like petroleum handling and ore treatment ect.
Earendels Space Exploration is obviously used as well as this "bitumen" mod aka DrugLab by Shenpen. The AAI mod, Bio Industries and Helix´Ore enrichment are also there. And here is the problem: one example: All these mods use sand or crushed stone as a product but they blend not well together, even thoug it feels like they create a nice thematical frame for playing. Is there a KingArthur out there to mash these mods together?
if you can give me a list of specific mods or preferably a new save file ( saves data on upload and download) with them all i can put something together for that set. if you know which items need merged i can get it done pretty quickly.
Re: A New Mod Mix à la King Arthurs PyCTbaA is needed!
Hey! I am honored to get a response by the original Kingarthur!
There are thousands of possibilities of rebalancing these mods when mixed together, but i guess the following are the easiest and most obvious, even though the blending process might touch balancing even further:
- There are two types of sand, coming from aai industries and factorio: druglab/bitumen. The creator of Druglab already started with the mas up, but i think it is not yet 100 % done.
- There are woodchips from druglab and wood pulp frombioIndustries, and i guess they could be mashed together.
- Same for two types of charcoal from these 2 mods
I just started a new game with exactly the mods you find in the save.
There are thousands of possibilities of rebalancing these mods when mixed together, but i guess the following are the easiest and most obvious, even though the blending process might touch balancing even further:
- There are two types of sand, coming from aai industries and factorio: druglab/bitumen. The creator of Druglab already started with the mas up, but i think it is not yet 100 % done.
- There are woodchips from druglab and wood pulp frombioIndustries, and i guess they could be mashed together.
- Same for two types of charcoal from these 2 mods
I just started a new game with exactly the mods you find in the save.
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- bitumen.zip
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