[REQUEST] [NICE IDEA] Private Buffer chest
Re: [REQUEST] [NICE IDEA] Private Buffer chest
I don't think merging existing entities in the world is possible, except maybe via having a script check the chests for neighbouring chests. But that wouldn't be worth the effort to code and brings potential problems. And while cool, it would not add to the gameplay or anything.
Re: [REQUEST] [NICE IDEA] Private Buffer chest
So just the simple chest which adapts to the player inventory/request slots.
10 downloads so far!
10 downloads so far!
Re: [REQUEST] [NICE IDEA] Private Buffer chest
I don't know what's wrong with it.nuhll wrote:10 downloads so far!
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Did you read my post on the first page? I think many play with bobs and if it's indeed bobs mods causing this one not to work.. well^^darkfrei wrote:I don't know what's wrong with it.nuhll wrote:10 downloads so far!
Re: [REQUEST] [NICE IDEA] Private Buffer chest
You are need to download it before. Then test, then get error and bug report. How you can get error without downloading?Xelan wrote: Did you read my post on the first page? I think many play with bobs and if it's indeed bobs mods causing this one not to work.. well^^
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Of course I downloaded it. I don't know what the mod portal tells you, but I downloaded and testet the mod. Otherwise I wouldn't write something like thisdarkfrei wrote: You are need to download it before. Then test, then get error and bug report. How you can get error without downloading?
Re: [REQUEST] [NICE IDEA] Private Buffer chest
To clarify:
I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lots of stuff). I placed a vanilla Buffer Chest manually and it didn't request anything either.
So this mod unfortunately does not work for me. Iguess it's because I also use bob's mods, but I'm not certian.
I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lots of stuff). I placed a vanilla Buffer Chest manually and it didn't request anything either.
So this mod unfortunately does not work for me. Iguess it's because I also use bob's mods, but I'm not certian.
Re: [REQUEST] [NICE IDEA] Private Buffer chest
You must create this oneXelan wrote:To clarify:
I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lots of stuff). I placed a vanilla Buffer Chest manually and it didn't request anything either.
So this mod unfortunately does not work for me. Iguess it's because I also use bob's mods, but I'm not certian.
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Re: [REQUEST] [NICE IDEA] Private Buffer chest
Ah, good to know that it's a seperate entity.
But it's still not there, as I told you before.
Screens:
https://steamuserimages-a.akamaihd.net/ ... 8DEEC477C/
https://steamuserimages-a.akamaihd.net/ ... 05F874B09/
But it's still not there, as I told you before.
Screens:
https://steamuserimages-a.akamaihd.net/ ... 8DEEC477C/
https://steamuserimages-a.akamaihd.net/ ... 05F874B09/
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Version 0.0.4 - just place more chests! If you have 60 requester slots, but chest has only 6, then you must place 10 chests and they take your requests. If your chest has 12 slots, place 5 chests; if your chest has 18 slots, place 4 chests.nuhll wrote:Also, could you make the chest bigger? Maybe via research? Not all my requestet items fit into it :/
Also added support of all mods.
Mod portal: https://mods.factorio.com/mod/PrivateBufferChest
- bobingabout
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Re: [REQUEST] [NICE IDEA] Private Buffer chest
I want to report a bug:
The chest appears to be named Unknwon key: "entity-name.private-chest-buffer"
I think you need to add a locale entry.
The chest appears to be named Unknwon key: "entity-name.private-chest-buffer"
I think you need to add a locale entry.
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Version 0.0.4 has locale for all entities, items and recipes from boblogistics and Warehousing.bobingabout wrote:I want to report a bug:
The chest appears to be named Unknwon key: "entity-name.private-chest-buffer"
I think you need to add a locale entry.
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Placing the private buffer chest with bots seems to breake the dynamic between the request of the player and the chest. So if I make a blueprint of my handplaced buffer chests and paste it somewhere else the newly placed buffer chests keep the requests the chests had when blueprinted, but they do not change their requests accordingly to the requests of the player.
- bobingabout
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Re: [REQUEST] [NICE IDEA] Private Buffer chest
I solved this issue with something else by checking what entities were placed, and if it was a ghost, and the type matched (in my case, player), then destroy() the ghost entity.
In this case you'd need to check if it is a ghost, then also the ghost_type if it is your entity's type, and ghost_name if it's your entity's name.
http://lua-api.factorio.com/latest/LuaEntity.html
check it in the on_built_entity event, this checks when the player builds something. using a blueprint counts as the player building it.
http://lua-api.factorio.com/latest/even ... ilt_entity
In this case you'd need to check if it is a ghost, then also the ghost_type if it is your entity's type, and ghost_name if it's your entity's name.
http://lua-api.factorio.com/latest/LuaEntity.html
check it in the on_built_entity event, this checks when the player builds something. using a blueprint counts as the player building it.
http://lua-api.factorio.com/latest/even ... ilt_entity