Hi,
I'd like to see something like a shield system in mod form.
For more information, have a look at this suggestion topic, so we don't need to fill up this thread with doubled information.
viewtopic.php?f=6&t=54148&p=319428#p319428
Is there perhaps a modder who likes the idea of shields?
Best wishes
NeXuS
[IDEA/REQUEST] Shield systems
Re: [IDEA/REQUEST] Shield systems
It's impossible right now.
- bobingabout
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Re: [IDEA/REQUEST] Shield systems
Pretty much the only thing you can do with shields right now is put a module in armor, or a vehicle.
However, there used to be a force fields mod, not sure if it still exists in the later versions of the game, but it basically used scripts to place walls, and do a similar thing to what you're suggesting. The problem with it... is that it uses scripts to constantly check and monitor these entities, which slow the game down.
However, there used to be a force fields mod, not sure if it still exists in the later versions of the game, but it basically used scripts to place walls, and do a similar thing to what you're suggesting. The problem with it... is that it uses scripts to constantly check and monitor these entities, which slow the game down.
Re: [IDEA/REQUEST] Shield systems
It will be possible to make it with scripts withbobingabout wrote:The problem with it... is that it uses scripts to constantly check and monitor these entities, which slow the game down.
event.on_entity_damaged
viewtopic.php?f=28&t=7595
viewtopic.php?f=28&t=25542
viewtopic.php?f=28&t=50177
viewtopic.php?f=28&t=50638
Trees in the game have this event, but without API: viewtopic.php?f=3&t=50632
Damaging a tree with impact or physical damage generates some leaves.
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Re: [IDEA/REQUEST] Shield systems
You could check out Endgame Combat by Reika. The mod includes shield domes, which is similiar to what you suggest.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires